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#include <curses.h>
#include "game.h"
static void init_curses(void);
static void fini_curses(void);
int
main(void)
{
struct game *g;
init_curses();
g = new_game();
run_game(g);
free_game(g);
fini_curses();
return 0;
}
static void
init_curses(void)
{
initscr();
noecho();
raw();
keypad(stdscr, TRUE);
curs_set(0);
}
static void
fini_curses(void)
{
delwin(stdscr);
endwin();
}
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