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#ifndef BALL_H
#define BALL_H

#include "board.h"

static const int BALL_START_X_NORMAL = 40;
static const int BALL_START_Y_NORMAL = 12;

struct ball {
	int x;
	int y;
	struct ball *next;
};

struct ball *new_ball(int x, int y);
void free_ball(struct ball *b);
void draw_ball(struct ball *b);

#endif