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#ifndef BALL_H
#define BALL_H

#include "board.h"

static const float BALL_START_X_NORMAL = 40;
static const float BALL_START_Y_NORMAL = 12;

struct ball {
	float x;
	float y;
	float speed;
	float dir;
	struct ball *next;
};

struct ball *new_ball(float x, float y, float speed, float dir);
void free_ball(struct ball *b);
void clear_ball(struct ball *b);
void update_ball(struct ball *b);
void draw_ball(struct ball *b);

#endif