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#ifndef BALL_H
#define BALL_H
#include "board.h"
static const float BALL_START_X_NORMAL = 40;
static const float BALL_START_Y_NORMAL = 12;
struct ball {
float x;
float y;
float speed;
float dir;
struct ball *next;
};
struct ball *new_ball(float x, float y, float speed, float dir);
void free_ball(struct ball *b);
void clear_ball(struct ball *b);
void update_ball(struct ball *b);
void draw_ball(struct ball *b);
#endif
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