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#include <stdlib.h>
#include <math.h>
#include <curses.h>
#include "ball.h"
struct ball *
new_ball(float x, float y, float speed, float dir)
{
struct ball *b;
b = malloc(sizeof(*b));
if (b == NULL) {
return NULL;
}
b->x = x;
b->y = y;
b->speed = speed;
b->dir = dir;
return b;
}
void
free_ball(struct ball *b)
{
free(b);
}
void
clear_ball(struct ball *b)
{
mvprintw((int) (b->y + 0.5), (int) (b->x + 0.5), " ");
}
void
update_ball(struct ball *b)
{
b->x += cosf(b->dir) * b->speed;
b->y += sinf(b->dir) * b->speed;
}
void
draw_ball(struct ball *b)
{
mvprintw((int) (b->y + 0.5), (int) (b->x + 0.5), "o");
}
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