summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Collapse)AuthorAgeFilesLines
* Don't set the running flag in wait().P. J. McDermott2013-05-201-1/+1
|
* Move paddle updating code into new function.P. J. McDermott2013-05-205-26/+32
|
* Move wait() to the end of the game loop.P. J. McDermott2013-05-201-1/+1
|
* Crudely limit frame rate.P. J. McDermott2013-05-201-0/+2
|
* Make paddles unstoppable!P. J. McDermott2013-05-203-22/+39
|
* Add extra padding to vertical board edges.P. J. McDermott2013-05-201-6/+6
|
* Limit paddle movement to game board.P. J. McDermott2013-05-201-8/+22
|
* Clear paddle artifacts.P. J. McDermott2013-05-201-0/+12
|
* Start implementing game loop.P. J. McDermott2013-05-203-4/+54
|
* Use ints in struct paddle.P. J. McDermott2013-05-201-9/+9
|
* Draw the paddles on the screen.P. J. McDermott2013-05-203-0/+56
|
* Setup game, player, and paddle data structures.P. J. McDermott2013-05-207-3/+137
|
* Initial commit.P. J. McDermott2013-05-202-0/+11