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* Crudely limit frame rate.P. J. McDermott2013-05-201-0/+2
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* Make paddles unstoppable!P. J. McDermott2013-05-203-22/+39
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* Add extra padding to vertical board edges.P. J. McDermott2013-05-201-6/+6
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* Limit paddle movement to game board.P. J. McDermott2013-05-201-8/+22
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* Clear paddle artifacts.P. J. McDermott2013-05-201-0/+12
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* Start implementing game loop.P. J. McDermott2013-05-203-4/+54
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* Use ints in struct paddle.P. J. McDermott2013-05-201-9/+9
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* Draw the paddles on the screen.P. J. McDermott2013-05-203-0/+56
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* Setup game, player, and paddle data structures.P. J. McDermott2013-05-207-3/+137
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* Initial commit.P. J. McDermott2013-05-207-0/+757