Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Crudely limit frame rate. | P. J. McDermott | 2013-05-20 | 1 | -0/+2 |
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* | Make paddles unstoppable! | P. J. McDermott | 2013-05-20 | 3 | -22/+39 |
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* | Add extra padding to vertical board edges. | P. J. McDermott | 2013-05-20 | 1 | -6/+6 |
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* | Limit paddle movement to game board. | P. J. McDermott | 2013-05-20 | 1 | -8/+22 |
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* | Clear paddle artifacts. | P. J. McDermott | 2013-05-20 | 1 | -0/+12 |
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* | Start implementing game loop. | P. J. McDermott | 2013-05-20 | 3 | -4/+54 |
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* | Use ints in struct paddle. | P. J. McDermott | 2013-05-20 | 1 | -9/+9 |
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* | Draw the paddles on the screen. | P. J. McDermott | 2013-05-20 | 3 | -0/+56 |
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* | Setup game, player, and paddle data structures. | P. J. McDermott | 2013-05-20 | 7 | -3/+137 |
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* | Initial commit. | P. J. McDermott | 2013-05-20 | 7 | -0/+757 |