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authorP. J. McDermott <pjm@nac.net>2014-03-07 14:41:06 (EST)
committer P. J. McDermott <pjm@nac.net>2014-03-07 14:41:06 (EST)
commit8b048e64c42e57b9844e38e95e4c4034f3dea3ed (patch)
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parent412fb3bc59ea1eafe11805863d92b122e6204bf9 (diff)
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projects/index.mdwn: Refer to overworld-rpg/.
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local browsing or to generate static HTML documents to be efficiently served
by an HTTP server. Documents could even be preprocessed, e.g. by a Markdown
processor, before being parsed with ssic.
- * [overworld-rpg](http://git.pehjota.net/overworld-rpg/overworld-rpg.git/):
- An untitled experimental
- [overworld](https://en.wikipedia.org/wiki/Overworld) role-playing game
- engine. Written in C and designed to be visually pleasing, lightweight, and
- portable. Features a resource management system (with reference counting
- and garbage collection), [Tiled](http://www.mapeditor.org/) XML map parser,
- [GIMP](http://www.gimp.org) palette parser, tile-based and layered world map
- renderer, realistic and efficient day/night [palette
- cycling](https://en.wikipedia.org/wiki/Color_cycling) system (with linear
- and cosine functions), and more. Uses GNU Autoconf, Automake, Expat, SDL,
- SDL_image, and zlib.
+ * [overworld-rpg](overworld-rpg/):
+ An untitled experimental overworld role-playing game engine. Written in C
+ and designed to be visually pleasing, lightweight, and portable.
* [cursespong](http://git.pehjota.net/cursespong/cursespong.git/):
An unfinshed and untitled PONG-like game written in C and using the curses
interface.