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#ifndef RESOURCE_MAP_H
#define RESOURCE_MAP_H
#include <SDL_stdinc.h>
#include "resource.h"
#include "tileset.h"
#include "layer.h"
struct map {
struct resource res;
int width;
int height;
int tilewidth;
int tileheight;
struct tileset *tilesets_head;
struct tileset *tilesets_tail;
struct layer *layers_head;
struct layer *layers_tail;
Uint8 *collision;
};
struct map *map_get(const char *path);
void map_free(struct map *map);
void map_add_layer(struct map *m, struct layer *l);
void map_add_tileset(struct map *m, struct tileset *t);
#endif
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