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#include <SDL.h>
#include "init.h"
#include "logging.h"
#include "resources/image.h"
#include "resources/map.h"
#include "viewport.h"
#include "area.h"
#include "palettes.h"
#define DEMO() \
do { \
vp->x = x + map->tilewidth / 2 - vp->w / 2; \
vp->y = y + map->tileheight / 2 - vp->h / 2; \
if (i % 720 < 180) { \
pal_start = map->palettes[MAP_PALETTE_MORN] \
.palette->palette; \
pal_end = map->palettes[MAP_PALETTE_DAY] \
.palette->palette; \
} else if (i % 720 < 360) { \
pal_start = map->palettes[MAP_PALETTE_DAY] \
.palette->palette; \
pal_end = map->palettes[MAP_PALETTE_EVE] \
.palette->palette; \
} else if (i % 720 < 540) { \
pal_start = map->palettes[MAP_PALETTE_EVE] \
.palette->palette; \
pal_end = map->palettes[MAP_PALETTE_NIGHT] \
.palette->palette; \
} else { \
pal_start = map->palettes[MAP_PALETTE_NIGHT] \
.palette->palette; \
pal_end = map->palettes[MAP_PALETTE_MORN] \
.palette->palette; \
} \
if (!cycle_palettes_cosine(i, 180, pal_start, pal_end, pal)) { \
warn("Failed to cycle palettes"); \
} \
set_area_palette(a, pal); \
if (!SDL_SetPalette(vp->screen, SDL_LOGPAL, \
pal->colors, 0, pal->ncolors)) { \
warn("Failed to set palette"); \
} \
render_area_to_viewport(a, vp); \
SDL_Flip(vp->screen); \
SDL_Delay(10); \
++i; \
} while (0)
int
main(void)
{
struct viewport *vp;
struct map *map;
struct area *a;
SDL_Palette *pal;
int i;
struct map_exit *e;
init();
vp = init_viewport(240, 160, 8);
map = map_get(MAPSDIR "/forest1-8bit.tmx");
if (map == NULL) {
map = map_get("data/maps/forest1-8bit.tmx");
}
if (map == NULL) {
err(1, "Where's the map, George?");
}
pal = map->palettes[MAP_PALETTE_DAY].palette->palette;
if (!SDL_SetPalette(vp->screen, SDL_LOGPAL, pal->colors,
0, pal->ncolors)) {
warn("Failed to set palette");
}
a = area_new(map, vp->screen->format->palette);
for (e = map->map_exits_head; e != NULL; e = e->next) {
debug("Map exit (size %dx%d) at (%d,%d) "
"to map %s (size %dx%d) at (%d,%d)",
e->width, e->height,
e->x, e->y,
e->target_map_name,
e->target_map->width, e->target_map->height,
e->target_x_coord, e->target_y_coord);
}
/* Demo */
{
Uint32 start, end;
int x, y;
SDL_Palette *pal_start, *pal_end;
pal = malloc(sizeof(*pal));
pal->colors = calloc(59, sizeof(*pal->colors));
pal->ncolors = 59;
i = 0;
start = SDL_GetTicks();
x = 19 * map->tilewidth ;
y = 38 * map->tileheight;
for (; y > 34 * map->tileheight; y -= 1) DEMO(); /* Up */
for (; x < 23 * map->tilewidth ; x += 1) DEMO(); /* Right */
for (; y > 16 * map->tileheight; y -= 1) DEMO(); /* Up */
for (; x > 15 * map->tilewidth ; x -= 1) DEMO(); /* Left */
for (; y < 25 * map->tileheight; y += 1) DEMO(); /* Down */
for (; x > 4 * map->tilewidth ; x -= 1) DEMO(); /* Left */
for (; y > 18 * map->tileheight; y -= 1) DEMO(); /* Up */
for (; x < 9 * map->tilewidth ; x += 1) DEMO(); /* Right */
for (; y > 5 * map->tileheight; y -= 1) DEMO(); /* Up */
for (; x < 15 * map->tilewidth ; x += 1) DEMO(); /* Right */
for (; y > 1 * map->tileheight; y -= 1) DEMO(); /* Up */
end = SDL_GetTicks();
debug("Rendered %d frames in %d milliseconds", i, end - start);
}
quit(0);
/* Control doesn't actually reach here. */
return 0;
}
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