/* * Copyright (C) 2013 Patrick "P. J." McDermott * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * . */ #include #include #include #include "../logging.h" #include "../viewport.h" #include "script.h" #include "resource.h" /* LUA_OK is defined in Lua 5.2 but not 5.1. */ #ifndef LUA_OK #define LUA_OK 0 #endif static struct resource_table script_res; struct script * script_get(const char *path) { struct script *s; s = (struct script *) resource_get(&script_res, path); if (s != NULL) { resource_use((struct resource *) s); return s; } s = resource_alloc(path, sizeof(*s)); /* Load the script. */ s->lua_state = luaL_newstate(); luaL_openlibs(s->lua_state); if (luaL_loadfile(s->lua_state, path) != LUA_OK) { err(1, "Error loading script: %s\n", lua_tostring(s->lua_state, -1)); } /* Run the script once to let it define functions. */ if (lua_pcall(s->lua_state, 0, 0, 0) != LUA_OK) { err(1, "Error running script: %s\n", lua_tostring(s->lua_state, -1)); } lua_register(s->lua_state, "init_viewport", init_viewport_lua); resource_use((struct resource *) s); resource_add(&script_res, path, (struct resource *) s); return s; } void script_free(struct script *script) { lua_State *data; if (script == NULL) { return; } data = script->lua_state; if (resource_free(&script_res, (struct resource *) script)) { lua_close(data); } }