#include #include #include "init.h" #include "logging.h" #include "resources/image.h" #include "resources/map.h" #include "viewport.h" #include "area.h" #define DEMO() \ do { \ vp->x = x + map->tilewidth / 2 - vp->w / 2; \ vp->y = y + map->tileheight / 2 - vp->h / 2; \ render_area_to_viewport(a, vp); \ SDL_Flip(vp->screen); \ SDL_Delay(10); \ ++i; \ } while (0) int main(void) { struct viewport *vp; struct map *map; struct area *a; SDL_Color colors[256]; int i; struct map_exit *e; init(); vp = init_viewport(240, 160, 8); map = map_get(MAPSDIR "/forest1-8bit.tmx"); if (map == NULL) { map = map_get("data/maps/forest1-8bit.tmx"); } if (map == NULL) { err(1, "Where's the map, George?"); } for (i = 0; i < 256; ++i) { colors[i].r = (i % 8) * 36; colors[i].g = (i % 64 / 8) * 36; colors[i].b = (i / 64) * 85; } if (!SDL_SetPalette(vp->screen, SDL_LOGPAL, colors, 0, 256)) { warn("Failed to set palette"); } a = area_new(map, vp); for (e = map->map_exits_head; e != NULL; e = e->next) { debug("Map exit (size %dx%d) at (%d,%d) " "to map %s (size %dx%d) at (%d,%d)", e->width, e->height, e->x, e->y, e->target_map_name, e->target_map->width, e->target_map->height, e->target_x_coord, e->target_y_coord); } render_area_to_viewport(a, vp); { Uint32 t; double x; int y_start, y_end; for (t = 0; t <= 2880; t += 5) { for (i = 0; i < 256; ++i) { /* * t => [0 .. INF] * t[0 .. 1440] => x[0, 3.14159] * x = (t % 1440) * 3.14159 / 720 * y => [y_start, y_end] * ((cos(x) + 1) / 2) => [0,1] * y = ((cos(x) + 1) / 2) * * (y_end - y_start) + y_start */ x = t % 1440; x = x * 3.14159 / 720; y_start = (i % 8) * 36; y_end = y_start * 0.25; colors[i].r = ((cos(x) + 1) / 2) * (y_end - y_start) + y_start; y_start = (i % 64 / 8) * 36; y_end = y_start * 0.25; colors[i].g = ((cos(x) + 1) / 2) * (y_end - y_start) + y_start; y_start = (i / 64) * 85; y_end = y_start * 0.375; colors[i].b = ((cos(x) + 1) / 2) * (y_end - y_start) + y_start; } if (!SDL_SetPalette(vp->screen, SDL_LOGPAL, colors, 0, 256)) { warn("Failed to set palette"); } SDL_Flip(vp->screen); SDL_Delay(10); } } /* Demo */ for (i = 0; i < 256; ++i) { colors[i].r = (i % 8) * 36; colors[i].g = (i % 64 / 8) * 36; colors[i].b = (i / 64) * 85; } if (!SDL_SetPalette(vp->screen, SDL_LOGPAL, colors, 0, 256)) { warn("Failed to set palette"); } { Uint32 start, end; int x, y; i = 0; start = SDL_GetTicks(); x = 19 * map->tilewidth ; y = 38 * map->tileheight; for (; y > 34 * map->tileheight; y -= 2) DEMO(); /* Up */ for (; x < 23 * map->tilewidth ; x += 2) DEMO(); /* Right */ for (; y > 16 * map->tileheight; y -= 2) DEMO(); /* Up */ for (; x > 15 * map->tilewidth ; x -= 2) DEMO(); /* Left */ for (; y < 25 * map->tileheight; y += 2) DEMO(); /* Down */ for (; x > 4 * map->tilewidth ; x -= 2) DEMO(); /* Left */ for (; y > 18 * map->tileheight; y -= 2) DEMO(); /* Up */ for (; x < 9 * map->tilewidth ; x += 2) DEMO(); /* Right */ for (; y > 5 * map->tileheight; y -= 2) DEMO(); /* Up */ for (; x < 15 * map->tilewidth ; x += 2) DEMO(); /* Right */ for (; y > 1 * map->tileheight; y -= 2) DEMO(); /* Up */ end = SDL_GetTicks(); debug("Rendered %d frames in %d milliseconds", i, end - start); } quit(0); /* Control doesn't actually reach here. */ return 0; }