#ifndef LAYER_H #define LAYER_H #include #if 0 const int LAYER_GROUND = 0; const int LAYER_OBJ_LOW = 1; const int LAYER_CHAR_BOT = 2; const int LAYER_OBJ_MID = 3; const int LAYER_CHAR_TOP = 4; const int LAYER_OBJ_HIGH = 5; const int LAYER_WEATHER = 6; #endif struct layer { char *name; Uint32 *tiles; struct layer *next; }; #endif