Boukengine ---------- Boukengine is an engine for developing adventure role-playing games with a 2-D top-down third-person perspective and turn-based combat. Boukengine renders tile-based and layered world maps (made with the Tiled map editor), manages color palettes with realistic day/night cycling, and runs game scripts written in Lua. Building -------- Boukengine requires the following library packages to build and run: * `SDL` 1.2 * `SDL_image` 1.2 * `Expat` * `zlib` * `Lua` 5.1 or later At build time, Boukengine can optionally use a copy of `xcftools` installed on the system. However, a copy included with Boukengine is used by default and is strongly recommended, as `xcftools` has been removed from many modern system distributions and any remaining distributions of it may be vulnerable to arbitrary code execution vulnerabilities on at least some architectures.