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* Consolidate area layers a bit.P. J. McDermott2013-02-191-23/+27
| | | | Statically blit together as much as possible before rendering.
* Adjust height of demo "sprite".P. J. McDermott2013-02-191-3/+3
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* Improve demo and clean up main().P. J. McDermott2013-02-191-0/+12
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* Attempt to store surfaces in video memory.P. J. McDermott2013-02-191-1/+1
| | | | This shouldn't noticably affect performance on any modern PC.
* Fix graphics glitch with negative viewport coords.P. J. McDermott2013-02-191-14/+33
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* Implement and test renderer.P. J. McDermott2013-02-191-5/+107
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* Begin work on areas and viewports.P. J. McDermott2013-02-181-0/+50