/* * Copyright (C) 2021 P. J. McDermott * * This file is part of Maze Fight * * Maze Fight is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Maze Fight is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Maze Fight. If not, see . */ #ifndef MF_PLAYER_H_ #define MF_PLAYER_H_ struct mf_player; struct mf_player * mf_player_new(struct mf_maze *maze, int cell_width); void mf_player_get_vector(struct mf_player *p, int *x, int *y, int *travel, int *dx, int *dy); void mf_player_key_event(struct mf_player *p, SDL_Event *e); int mf_player_update(struct mf_player *p); int mf_player_render(struct mf_player *p, SDL_Renderer *renderer); void mf_player_destroy(struct mf_player **p_p); #endif /* MF_PLAYER_H_ */