/* * Copyright (C) 2021 P. J. McDermott * * This file is part of Maze Fight * * Maze Fight is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Maze Fight is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Maze Fight. If not, see . */ #ifndef MF_MAZE_H_ #define MF_MAZE_H_ #include struct mf_maze; void mf_maze_rm_wall(struct mf_maze *m, int x, int y, int dx, int dy); int mf_maze_is_wall(struct mf_maze *m, int x, int y, int dx, int dy) __attribute__((__pure__)); int mf_maze_is_wall(struct mf_maze *m, int x, int y, int dx, int dy); void mf_maze_reveal_wall(struct mf_maze *m, int x, int y, int dx, int dy); struct mf_maze * mf_maze_new(int s, int w, int h, int show_all); int mf_maze_render(struct mf_maze *m, SDL_Renderer *r, SDL_Color *color, int cw); void mf_maze_destroy(struct mf_maze **m_p); #endif /* MF_MAZE_H_ */