/*
* Copyright (C) 2021 P. J. McDermott
*
* This file is part of Maze Fight
*
* Maze Fight is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Maze Fight is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Maze Fight. If not, see .
*/
#ifndef MF_CHAR_H
#define MF_CHAR_H
#include
#include "maze.h"
struct mf_char;
struct mf_char *
mf_player_new(struct mf_maze *maze, int cell_width);
struct mf_char *
mf_enemy_new(struct mf_maze *maze, int cell_width, int maze_size,
int num_allies, struct mf_char **allies);
void
mf_char_get_vector(struct mf_char *c, int *x, int *y, int *travel,
int *dx, int *dy);
int
mf_char_update(struct mf_char *c);
int
mf_char_collision(struct mf_char *c1, struct mf_char *c2, int handle);
int
mf_char_render(struct mf_char *c, SDL_Renderer *renderer);
void
mf_char_destroy(struct mf_char **c_c);
void
mf_player_key_event(struct mf_char *c, SDL_Event *e);
void
mf_enemy_random_jump(struct mf_char *c, int maze_size);
#endif /* MF_CHAR_H */