/* * Copyright (C) 2021 P. J. McDermott * * This file is part of Maze Fight * * Maze Fight is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Maze Fight is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Maze Fight. If not, see . */ #ifndef MF_CHAR_H #define MF_CHAR_H #include #include "maze.h" struct mf_char; struct mf_char * mf_player_new(struct mf_maze *maze, int cell_width); struct mf_char * mf_enemy_new(struct mf_maze *maze, int cell_width, int maze_size, int num_allies, struct mf_char **allies); void mf_char_get_vector(struct mf_char *c, int *x, int *y, int *travel, int *dx, int *dy); int mf_char_update(struct mf_char *c); int mf_char_render(struct mf_char *c, SDL_Renderer *renderer); void mf_char_destroy(struct mf_char **c_c); void mf_player_key_event(struct mf_char *c, SDL_Event *e); void mf_enemy_random_jump(struct mf_char *c, int maze_size); #endif /* MF_CHAR_H */