From 44a31faf04009ee147f1e2fbf3ba3cab9fd13b12 Mon Sep 17 00:00:00 2001 From: P. J. McDermott Date: Thu, 19 Aug 2021 17:41:30 -0400 Subject: char/enemy: Try to fix movement lag --- (limited to 'src') diff --git a/src/char/enemy.c b/src/char/enemy.c index 3f9f994..a8cda76 100644 --- a/src/char/enemy.c +++ b/src/char/enemy.c @@ -112,39 +112,6 @@ _mf_enemy_step(struct mf_char *c) static int _mf_enemy_turn(struct mf_char *c) { - struct mf_enemy *e = (struct mf_enemy *) c; - int dx; - int dy; - int i; - - switch (c->cur_dir) { - case MF_CHAR_DIR_U_: dx = 0; dy = -1; break; - case MF_CHAR_DIR_D_: dx = 0; dy = 1; break; - case MF_CHAR_DIR_L_: dx = -1; dy = 0; break; - case MF_CHAR_DIR_R_: dx = 1; dy = 0; break; - default: dx = 0; dy = 0; break; - } - - for (i = 0; i < e->num_allies; ++i) { - if (e->allies[i] == c) { - /* Found self */ - continue; - } - if (e->allies[i]->cur_x == c->cur_x + dx && - e->allies[i]->cur_y == c->cur_y + dy) { - /* Another enemy currently in this direction */ - return _mf_enemy_step(c); - } - if (e->allies[i]->new_x == c->cur_x + dx && - e->allies[i]->new_y == c->cur_y + dy) { - /* Another enemy moving in this direction */ - return _mf_enemy_step(c); - } - } - - /* Go straight */ - c->new_dir = c->cur_dir; - return 0; } @@ -244,9 +211,41 @@ mf_enemy_random_jump(struct mf_char *c, int maze_size) int mf_enemy_postupdate(struct mf_char *c) { - if (c->travel == 0 && c->turning == 0) { - return _mf_enemy_turn(c); - } else { + struct mf_enemy *e = (struct mf_enemy *) c; + int dx; + int dy; + int i; + + if (c->turning > 0 || c->new_dir != MF_CHAR_DIR_N_) { return 0; } + + switch (c->cur_dir) { + case MF_CHAR_DIR_U_: dx = 0; dy = -1; break; + case MF_CHAR_DIR_D_: dx = 0; dy = 1; break; + case MF_CHAR_DIR_L_: dx = -1; dy = 0; break; + case MF_CHAR_DIR_R_: dx = 1; dy = 0; break; + default: dx = 0; dy = 0; break; + } + + for (i = 0; i < e->num_allies; ++i) { + if (e->allies[i] == c) { + /* Found self */ + continue; + } + if (e->allies[i]->cur_x == c->cur_x + dx && + e->allies[i]->cur_y == c->cur_y + dy) { + /* Another enemy currently in this direction */ + return _mf_enemy_step(c); + } + if (e->allies[i]->new_x == c->cur_x + dx && + e->allies[i]->new_y == c->cur_y + dy) { + /* Another enemy moving in this direction */ + return _mf_enemy_step(c); + } + } + + /* Go straight */ + c->new_dir = c->cur_dir; + return 0; } -- cgit v0.9.1