From 3e619979dafa64c6b2576420ff1ce59462256d5e Mon Sep 17 00:00:00 2001 From: P. J. McDermott Date: Tue, 10 Aug 2021 02:08:41 -0400 Subject: char: Add collision detection/handling --- (limited to 'src') diff --git a/src/char.h b/src/char.h index 3e0e0ab..2c31ca2 100644 --- a/src/char.h +++ b/src/char.h @@ -39,6 +39,9 @@ int mf_char_update(struct mf_char *c); int +mf_char_collision(struct mf_char *c1, struct mf_char *c2, int handle); + +int mf_char_render(struct mf_char *c, SDL_Renderer *renderer); void diff --git a/src/char/char.c b/src/char/char.c index 0ab7145..4a4a4e7 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -126,6 +126,24 @@ mf_char_update(struct mf_char *c) } int +mf_char_collision(struct mf_char *c1, struct mf_char *c2, int handle) +{ + if (c1->cur_x == c2->cur_x && c1->cur_y == c2->cur_y) goto hit; + if (c1->cur_x == c2->new_x && c1->cur_y == c2->new_y) goto hit; + if (c1->new_x == c2->cur_x && c1->new_y == c2->cur_y) goto hit; + if (c1->new_x == c2->new_x && c1->new_y == c2->new_y) goto hit; + + return 0; + + hit: + if (handle == SDL_TRUE) { + c1->collide(c1); + c2->collide(c2); + } + return 1; +} + +int mf_char_render(struct mf_char *c, SDL_Renderer *renderer) { int e = 0; diff --git a/src/char/char.h b/src/char/char.h index f5054d5..02bddaa 100644 --- a/src/char/char.h +++ b/src/char/char.h @@ -54,6 +54,7 @@ struct mf_char { int (*update)(struct mf_char *); int (*step)(struct mf_char *); int (*turn)(struct mf_char *); + void (*collide)(struct mf_char *); int (*render)(struct mf_char *, SDL_Renderer *); void (*destroy)(struct mf_char *); }; @@ -70,6 +71,7 @@ mf_char_new(size_t size); c->update = &_mf_##name##_update; \ c->step = &_mf_##name##_step; \ c->turn = &_mf_##name##_turn; \ + c->collide = &_mf_##name##_collide; \ c->render = &_mf_##name##_render; \ c->destroy = &_mf_##name##_destroy; \ t_c = (struct mf_##name *) c; \ diff --git a/src/char/enemy.c b/src/char/enemy.c index 82cc16b..fb259a2 100644 --- a/src/char/enemy.c +++ b/src/char/enemy.c @@ -97,6 +97,20 @@ _mf_enemy_turn(struct mf_char *c) return 0; } +static void +_mf_enemy_collide(struct mf_char *c) +{ + /* Don't go forward unless necessary */ + switch (c->cur_dir) { + case MF_CHAR_DIR_U_: c->cur_dir = MF_CHAR_DIR_D_; break; + case MF_CHAR_DIR_D_: c->cur_dir = MF_CHAR_DIR_U_; break; + case MF_CHAR_DIR_L_: c->cur_dir = MF_CHAR_DIR_R_; break; + case MF_CHAR_DIR_R_: c->cur_dir = MF_CHAR_DIR_L_; break; + default: c->cur_dir = MF_CHAR_DIR_N_; break; + } + _mf_enemy_step(c); +} + static int _mf_enemy_render(struct mf_char *c __attribute__((__unused__)), SDL_Renderer *renderer __attribute__((__unused__))) diff --git a/src/char/player.c b/src/char/player.c index eff0dbd..fdeac5c 100644 --- a/src/char/player.c +++ b/src/char/player.c @@ -74,6 +74,11 @@ _mf_player_render(struct mf_char *c __attribute__((__unused__)), } static void +_mf_player_collide(struct mf_char *c __attribute__((__unused__))) +{ +} + +static void _mf_player_destroy(struct mf_char *c __attribute__((__unused__))) { } diff --git a/src/game.c b/src/game.c index 5daea66..0c94202 100644 --- a/src/game.c +++ b/src/game.c @@ -156,6 +156,7 @@ mf_game(long seed, int size, int fow, int reveal, int enemies, int fr; int won; Uint32 beg; + int j; int secs; Uint32 end; Uint32 delay; @@ -246,6 +247,12 @@ mf_game(long seed, int size, int fow, int reveal, int enemies, for (i = 0; i < 1 + enemies; ++i) { mf_char_update(chars[i]); } + for (i = 1; i < 1 + enemies; ++i) { + for (j = i + 1; j < 1 + enemies; ++j) { + mf_char_collision(chars[i], chars[j], + SDL_TRUE); + } + } mf_char_get_vector(chars[0], &game.player_cx, &game.player_cy, &game.player_travel, &game.player_dx, &game.player_dy); -- cgit v0.9.1