From 8f4be98e2a8abb6c33788538d408ea98f3f6eb82 Mon Sep 17 00:00:00 2001 From: P. J. McDermott Date: Wed, 26 Jan 2022 16:46:31 -0500 Subject: maze: Double wall thickness This will allow characters and pickups to have even sizes. It also makes the maze look a little more cartoonish and less professional. --- (limited to 'src/maze.c') diff --git a/src/maze.c b/src/maze.c index 92c1410..4655405 100644 --- a/src/maze.c +++ b/src/maze.c @@ -269,8 +269,12 @@ mf_maze_render(struct mf_maze *m, SDL_Renderer *renderer, SDL_Color *color, _mf_maze_revealed_wall(m, x, y, 0, 1)) { /* Draw h line */ if (SDL_RenderDrawLine(renderer, - (x ) * cw, (y+1) * cw, - (x+1) * cw, (y+1) * cw) + (x ) * cw - 1, (y+1) * cw - 1, + (x+1) * cw , (y+1) * cw - 1) + < 0 || + SDL_RenderDrawLine(renderer, + (x ) * cw - 1, (y+1) * cw , + (x+1) * cw , (y+1) * cw ) < 0) { SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, @@ -283,8 +287,12 @@ mf_maze_render(struct mf_maze *m, SDL_Renderer *renderer, SDL_Color *color, _mf_maze_revealed_wall(m, x, y, 1, 0)) { /* Draw v line */ if (SDL_RenderDrawLine(renderer, - (x+1) * cw, (y ) * cw, - (x+1) * cw, (y+1) * cw) + (x+1) * cw - 1, (y ) * cw - 1, + (x+1) * cw - 1, (y+1) * cw ) + < 0 || + SDL_RenderDrawLine(renderer, + (x+1) * cw , (y ) * cw - 1, + (x+1) * cw , (y+1) * cw ) < 0) { SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, -- cgit v0.9.1