From 1c86ea633eb74a0c405cc8581956a7470a5dc895 Mon Sep 17 00:00:00 2001 From: P. J. McDermott Date: Thu, 19 Aug 2021 14:52:06 -0400 Subject: Revert "char/enemy: Make a linked list of enemy chars" This reverts commit b1fbb0b1c078e82a651181101fed9d6742164e0b. --- (limited to 'src/game.c') diff --git a/src/game.c b/src/game.c index 22d6e11..0c94202 100644 --- a/src/game.c +++ b/src/game.c @@ -144,9 +144,8 @@ mf_game(long seed, int size, int fow, int reveal, int enemies, SDL_Renderer *renderer) { struct mf_maze *maze = NULL; - struct mf_char *player = NULL; - struct mf_char *enemy_head = NULL; - struct mf_char *enemy_tail = NULL; + struct mf_char **chars = NULL; + int i; SDL_Color maze_color; char *font_path = NULL; TTF_Font *text_font = NULL; @@ -157,6 +156,7 @@ mf_game(long seed, int size, int fow, int reveal, int enemies, int fr; int won; Uint32 beg; + int j; int secs; Uint32 end; Uint32 delay; @@ -172,19 +172,22 @@ mf_game(long seed, int size, int fow, int reveal, int enemies, maze_color.b = MF_COLOR_MAZE_B; maze_color.a = MF_COLOR_MAZE_A; - player = mf_player_new(maze, MF_WINDOW_H / size); - if (player == NULL) { + chars = calloc(1 + enemies, sizeof(*chars)); + if (chars == NULL) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, + "Couldn't allocate characters: %s", + strerror(errno)); + goto err; + } + chars[0] = mf_player_new(maze, MF_WINDOW_H / size); + if (chars[0] == NULL) { goto err; } - for (; enemies > 0; --enemies) { - enemy_tail = mf_enemy_new(maze, MF_WINDOW_H / size, size, - enemy_tail); - if (enemy_tail == NULL) { + for (i = 1; i < 1 + enemies; ++i) { + chars[i] = mf_enemy_new(maze, MF_WINDOW_H / size, size); + if (chars[i] == NULL) { goto err; } - if (enemy_head == NULL) { - enemy_head = enemy_tail; - } } font_path = mf_strcat(mf_get_fonts_dir(), "/FifteenTwenty-Regular.ttf"); @@ -230,7 +233,7 @@ mf_game(long seed, int size, int fow, int reveal, int enemies, default: break; } - mf_player_key_event(player, &event); + mf_player_key_event(chars[0], &event); switch (mftk_window_event(win, &event)) { case 0: break; @@ -241,9 +244,16 @@ mf_game(long seed, int size, int fow, int reveal, int enemies, } } if (won == SDL_FALSE) { - mf_char_update(player); - mf_char_update(enemy_head); - mf_char_get_vector(player, &game.player_cx, + for (i = 0; i < 1 + enemies; ++i) { + mf_char_update(chars[i]); + } + for (i = 1; i < 1 + enemies; ++i) { + for (j = i + 1; j < 1 + enemies; ++j) { + mf_char_collision(chars[i], chars[j], + SDL_TRUE); + } + } + mf_char_get_vector(chars[0], &game.player_cx, &game.player_cy, &game.player_travel, &game.player_dx, &game.player_dy); game.player_x = game.player_cx * MF_WINDOW_H / size; @@ -259,8 +269,9 @@ mf_game(long seed, int size, int fow, int reveal, int enemies, MF_COLOR_BACK_R, MF_COLOR_BACK_G, MF_COLOR_BACK_B, MF_COLOR_BACK_A); SDL_RenderClear(renderer); - mf_char_render(player, renderer); - mf_char_render(enemy_head, renderer); + for (i = 0; i < 1 + enemies; ++i) { + mf_char_render(chars[i], renderer); + } if (fow == SDL_TRUE && _mf_game_fow(renderer, &game, maze, MF_WINDOW_H / size) < 0) { goto err; @@ -298,8 +309,12 @@ mf_game(long seed, int size, int fow, int reveal, int enemies, TTF_CloseFont(text_font); text_font = NULL; mf_maze_destroy(&maze); - mf_char_destroy(&player); - mf_char_destroy(&enemy_head); + if (chars != NULL) { + for (i = 0; i < 1 + enemies; ++i) { + mf_char_destroy(&chars[i]); + } + free(chars); + } return 0; quit: @@ -307,8 +322,12 @@ mf_game(long seed, int size, int fow, int reveal, int enemies, TTF_CloseFont(text_font); text_font = NULL; mf_maze_destroy(&maze); - mf_char_destroy(&player); - mf_char_destroy(&enemy_head); + if (chars != NULL) { + for (i = 0; i < 1 + enemies; ++i) { + mf_char_destroy(&chars[i]); + } + free(chars); + } return 1; err: @@ -320,7 +339,11 @@ mf_game(long seed, int size, int fow, int reveal, int enemies, } mftk_window_destroy(&win); mf_maze_destroy(&maze); - mf_char_destroy(&player); - mf_char_destroy(&enemy_head); + if (chars != NULL) { + for (i = 0; i < 1 + enemies; ++i) { + mf_char_destroy(&chars[i]); + } + free(chars); + } return -1; } -- cgit v0.9.1