From 7a2bba097269a711ae6a65c5287968eb04795e9a Mon Sep 17 00:00:00 2001 From: P. J. McDermott Date: Wed, 26 Jan 2022 17:28:16 -0500 Subject: Revert "char/enemy: Factor out collision check into jump" This reverts commit 01e2f6af97c858b810e834b53aa25c356b940a38. --- (limited to 'src/char') diff --git a/src/char/enemy.c b/src/char/enemy.c index 1e03567..8bb2c4e 100644 --- a/src/char/enemy.c +++ b/src/char/enemy.c @@ -178,6 +178,8 @@ mf_enemy_new(struct mf_maze *maze, int cell_width, int maze_size, { struct mf_char *c; struct mf_enemy *e; + int collide; + int i; mf_char_init(c, e, enemy); @@ -204,42 +206,39 @@ mf_enemy_new(struct mf_maze *maze, int cell_width, int maze_size, c->eyes_color.r = MF_COLOR_EEYE_R, c->eyes_color.g = MF_COLOR_EEYE_G; c->eyes_color.b = MF_COLOR_EEYE_B, c->eyes_color.a = MF_COLOR_EEYE_A; - e->num_allies = num_allies; - e->allies = allies; - e->waiting = SDL_FALSE; - - mf_enemy_random_jump(c, maze_size); + do { + collide = SDL_FALSE; + if (c->cur_x < maze_size * MF_ENEMY_MIN_DIST && + c->cur_y < maze_size * MF_ENEMY_MIN_DIST) { + collide = SDL_TRUE; + } else { + for (i = 0; i < num_allies; ++i) { + if (allies[i] != NULL && + c->cur_x == allies[i]->cur_x && + c->cur_y == allies[i]->cur_y) { + collide = SDL_TRUE; + } + } + } + if (collide == SDL_TRUE) { + mf_enemy_random_jump(c, maze_size); + } + } while (collide == SDL_TRUE); c->cur_dir = MF_CHAR_DIR_N_; _mf_enemy_step(c); c->cur_dir = c->new_dir; + e->num_allies = num_allies; + e->allies = allies; + e->waiting = SDL_FALSE; + return c; } void mf_enemy_random_jump(struct mf_char *c, int maze_size) { - struct mf_enemy *e = (struct mf_enemy *) c; - int collide; - int i; - - collide = SDL_FALSE; - if (c->cur_x < maze_size * MF_ENEMY_MIN_DIST && - c->cur_y < maze_size * MF_ENEMY_MIN_DIST) { - collide = SDL_TRUE; - } else { - for (i = 0; i < e->num_allies; ++i) { - if (e->allies[i] != NULL && - c->cur_x == e->allies[i]->cur_x && - c->cur_y == e->allies[i]->cur_y) { - collide = SDL_TRUE; - } - } - } - if (collide == SDL_TRUE) { - c->cur_x = rand() / (RAND_MAX / maze_size); - c->cur_y = rand() / (RAND_MAX / maze_size); - mf_enemy_random_jump(c, maze_size); - } + c->cur_x = rand() / (RAND_MAX / maze_size); + c->cur_y = rand() / (RAND_MAX / maze_size); } -- cgit v0.9.1