From b1fbb0b1c078e82a651181101fed9d6742164e0b Mon Sep 17 00:00:00 2001 From: P. J. McDermott Date: Wed, 18 Aug 2021 17:01:27 -0400 Subject: char/enemy: Make a linked list of enemy chars --- (limited to 'src/char/enemy.c') diff --git a/src/char/enemy.c b/src/char/enemy.c index fb259a2..b981da7 100644 --- a/src/char/enemy.c +++ b/src/char/enemy.c @@ -25,13 +25,20 @@ #include "char.h" struct mf_enemy { - struct mf_char parent; + struct mf_char parent; + struct mf_char *next_enemy; }; static int -_mf_enemy_update(struct mf_char *c __attribute__((__unused__))) +_mf_enemy_update(struct mf_char *c) { - return 0; + struct mf_enemy *p = (struct mf_enemy *) c; + + if (p->next_enemy != NULL) { + return mf_char_update(p->next_enemy); + } else { + return 0; + } } static int @@ -112,19 +119,28 @@ _mf_enemy_collide(struct mf_char *c) } static int -_mf_enemy_render(struct mf_char *c __attribute__((__unused__)), - SDL_Renderer *renderer __attribute__((__unused__))) +_mf_enemy_render(struct mf_char *c, SDL_Renderer *renderer) { - return 0; + struct mf_enemy *p = (struct mf_enemy *) c; + + if (p->next_enemy != NULL) { + return mf_char_render(p->next_enemy, renderer); + } else { + return 0; + } } static void -_mf_enemy_destroy(struct mf_char *c __attribute__((__unused__))) +_mf_enemy_destroy(struct mf_char *c) { + struct mf_enemy *p = (struct mf_enemy *) c; + + mf_char_destroy(&p->next_enemy); } struct mf_char * -mf_enemy_new(struct mf_maze *maze, int cell_width, int maze_size) +mf_enemy_new(struct mf_maze *maze, int cell_width, int maze_size, + struct mf_char *prev_enemy) { struct mf_char *c; struct mf_enemy *p __attribute__((__unused__)); @@ -163,6 +179,10 @@ mf_enemy_new(struct mf_maze *maze, int cell_width, int maze_size) _mf_enemy_step(c); c->cur_dir = c->new_dir; + if (prev_enemy != NULL) { + ((struct mf_enemy *) prev_enemy)->next_enemy = c; + } + return c; } -- cgit v0.9.1