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* char/enemy: Add room for pointer in method declsP. J. McDermott2021-08-191-8/+8
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* char/enemy: Store allies arrayP. J. McDermott2021-08-193-6/+14
| | | | And fix variable name.
* game: Separate player struct from enemies arrayP. J. McDermott2021-08-191-13/+19
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* menu: DebuggingP. J. McDermott2021-08-191-4/+4
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* Revert "char/enemy: Make a linked list of enemy chars"P. J. McDermott2021-08-193-54/+56
| | | | This reverts commit b1fbb0b1c078e82a651181101fed9d6742164e0b.
* Revert "char/enemy: Add room for pointer in method decls"P. J. McDermott2021-08-191-8/+8
| | | | This reverts commit ad6baa8005d083b5dbe8b4c3a68808b1819cd6ae.
* Revert "char/enemy: Add collision avoidance"P. J. McDermott2021-08-191-13/+0
| | | | This reverts commit 7a252a42c4ec1a0116f7eff5727afcda3c5aba22.
* char/enemy: Add collision avoidanceP. J. McDermott2021-08-191-0/+13
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* char/enemy: Add room for pointer in method declsP. J. McDermott2021-08-181-8/+8
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* char/enemy: Invert wall check logicP. J. McDermott2021-08-181-4/+6
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* char/enemy: Make a linked list of enemy charsP. J. McDermott2021-08-183-56/+54
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* Revert "game: Slow down on enemy collision"P. J. McDermott2021-08-181-6/+2
| | | | This reverts commit 74904bd7f54e63c1068a8165a71940866205dfbe.
* Revert "char/char: Add debugging info"P. J. McDermott2021-08-181-3/+0
| | | | This reverts commit 459c30627d9a2192d0f79280efaafc1d3a737be5.
* game: Slow down on enemy collisionP. J. McDermott2021-08-181-2/+6
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* char/char: Add debugging infoP. J. McDermott2021-08-181-0/+3
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* char: Add collision detection/handlingP. J. McDermott2021-08-106-0/+49
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* char/enemy: Expose random positioning functionP. J. McDermott2021-08-102-5/+14
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* char/enemy: Fix closeness checkP. J. McDermott2021-08-101-1/+1
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* menu: Add enemies text widgetP. J. McDermott2021-08-101-12/+57
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* game: Create multiple enemiesP. J. McDermott2021-08-103-37/+64
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* menu: Store size by indexP. J. McDermott2021-08-101-4/+4
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* Revert "menu: Debugging"P. J. McDermott2021-08-101-3/+3
| | | | This reverts commit bea477939db550d942fbca55a6270ff4aa5698ca.
* menu: DebuggingP. J. McDermott2021-08-101-3/+3
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* char/char: Decrement travel before step methodP. J. McDermott2021-08-101-2/+2
| | | | Also fix some assignment alignment.
* char/enemy: Don't turn in ALL the directionsP. J. McDermott2021-08-091-0/+1
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* char: Add turn methodP. J. McDermott2021-08-094-0/+21
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* char/enemy: Fix anti-backtrackingP. J. McDermott2021-08-091-1/+11
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* char: Add a step methodP. J. McDermott2021-08-094-13/+22
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* char: Notify update method if completed turnP. J. McDermott2021-08-081-0/+2
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* char/enemy: New characterP. J. McDermott2021-08-085-0/+170
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* char/player: Prune #include directivesP. J. McDermott2021-08-081-4/+1
| | | | And re-align assignments.
* char: Notify update method if completed stepP. J. McDermott2021-08-083-3/+5
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* char: New "class", absorbing playerP. J. McDermott2021-08-088-427/+563
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* player: Remove unnecessary functionP. J. McDermott2021-08-081-10/+4
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* game: Add win conditionP. J. McDermott2021-08-081-14/+41
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* player: Reveal mapP. J. McDermott2021-08-081-2/+21
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* maze: Optionally hide unseen wallsP. J. McDermott2021-08-084-8/+74
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* game: Implement fog of warP. J. McDermott2021-08-082-2/+77
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* player: Add vector getterP. J. McDermott2021-08-082-0/+20
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* player: Fix eyes maskingP. J. McDermott2021-08-081-2/+2
| | | | Wow.
* player: Don't spin 270 degreesP. J. McDermott2021-08-081-1/+8
| | | | Turning from left to up spins 270 degrees. Make it 90 degrees.
* player: Fix face turningP. J. McDermott2021-08-081-19/+37
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* player: Add eyes (WIP)P. J. McDermott2021-08-082-0/+67
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* player: Add smileP. J. McDermott2021-08-082-11/+66
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* player: Render circleP. J. McDermott2021-08-082-10/+43
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* player: Implement (renders just a dot so far)P. J. McDermott2021-08-085-0/+274
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* game: Add timerP. J. McDermott2021-08-071-4/+33
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* tk: Make text widget optionally staticP. J. McDermott2021-08-073-10/+24
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* menu: Generate new seed after each gameP. J. McDermott2021-08-071-10/+24
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* menu: Save seed bufferP. J. McDermott2021-08-071-6/+9
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