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* tk: Add focus indication to radioP. J. McDermott2022-01-291-4/+19
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* tk: Simplify check render codeP. J. McDermott2022-01-271-33/+16
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* tk: Add border with focus indication to checkP. J. McDermott2022-01-274-26/+60
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* tk: Add border with focus indication to buttonP. J. McDermott2022-01-276-7/+41
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* tk: Fill text background (if editable)P. J. McDermott2022-01-274-12/+24
| | | | And use the same macros for all background fill colors.
* menu: Render at 30 fps, not just on input eventsP. J. McDermott2022-01-271-19/+39
| | | | This is necessary to blink the text cursor.
* tk: Blink text cursorP. J. McDermott2022-01-272-1/+26
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* tk: Add border to boxP. J. McDermott2022-01-276-16/+54
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* tk: Improve declaration alignmentP. J. McDermott2022-01-271-3/+3
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* build, menu, game: Use bold fontP. J. McDermott2022-01-272-2/+2
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* Revert "char/enemy: Factor out collision check into jump"P. J. McDermott2022-01-271-27/+26
| | | | This reverts commit 01e2f6af97c858b810e834b53aa25c356b940a38.
* maze: Use consistent error stringP. J. McDermott2022-01-271-3/+2
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* maze: Factor out border line drawingP. J. McDermott2022-01-272-16/+10
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* maze: Factor out wall line drawingP. J. McDermott2022-01-261-24/+22
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* maze: Double wall thicknessP. J. McDermott2022-01-261-4/+12
| | | | | This will allow characters and pickups to have even sizes. It also makes the maze look a little more cartoonish and less professional.
* char/enemy: Factor out collision check into jumpP. J. McDermott2021-12-241-26/+27
| | | | And replace the loop with tail recursion.
* char/enemy: Don't spawn on top of alliesP. J. McDermott2021-12-241-4/+20
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* maze: Draw a border around the mazeP. J. McDermott2021-12-241-0/+13
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* tk/text: strchr() allowed_chars for validationP. J. McDermott2021-12-244-18/+9
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* tk/text: Replace min_char and max_char with allowed_charsP. J. McDermott2021-12-245-20/+21
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* tk: Define colors within local headerP. J. McDermott2021-09-2511-155/+143
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* char: Remove old collision functionsP. J. McDermott2021-09-256-49/+0
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* tk: Handle keypad Enter keyP. J. McDermott2021-09-254-0/+4
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* tk/text: Replace min_char, max_char with callbackP. J. McDermott2021-09-254-7/+20
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* game: Fix stack use after scopeP. J. McDermott2021-09-251-8/+7
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* menu: Fix stack use after scopeP. J. McDermott2021-09-251-19/+23
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* game: Slow down for debuggingP. J. McDermott2021-09-251-1/+1
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* Revert "char/enemy: Try to fix movement lag"P. J. McDermott2021-08-193-18/+2
| | | | This reverts commit 09775804429ccd7486419b4c539581d6f70e193d.
* Revert "char/enemy: Try to fix movement lag"P. J. McDermott2021-08-191-35/+36
| | | | This reverts commit 44a31faf04009ee147f1e2fbf3ba3cab9fd13b12.
* char/enemy: Try to fix movement lagP. J. McDermott2021-08-191-36/+35
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* char/enemy: Try to fix movement lagP. J. McDermott2021-08-193-2/+18
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* char/enemy: Fix movement upon collision after turnP. J. McDermott2021-08-191-0/+30
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* menu: DebuggingP. J. McDermott2021-08-191-1/+1
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* char/enemy: Resume movement after stoppingP. J. McDermott2021-08-191-6/+17
| | | | | If backed into a dead end by an ally, wait for the ally to leave then resume movement.
* char/enemy: Add collision avoidanceP. J. McDermott2021-08-191-0/+19
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* char/enemy: Add room for pointer in method declsP. J. McDermott2021-08-191-8/+8
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* char/enemy: Store allies arrayP. J. McDermott2021-08-193-6/+14
| | | | And fix variable name.
* game: Separate player struct from enemies arrayP. J. McDermott2021-08-191-13/+19
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* menu: DebuggingP. J. McDermott2021-08-191-4/+4
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* Revert "char/enemy: Make a linked list of enemy chars"P. J. McDermott2021-08-193-54/+56
| | | | This reverts commit b1fbb0b1c078e82a651181101fed9d6742164e0b.
* Revert "char/enemy: Add room for pointer in method decls"P. J. McDermott2021-08-191-8/+8
| | | | This reverts commit ad6baa8005d083b5dbe8b4c3a68808b1819cd6ae.
* Revert "char/enemy: Add collision avoidance"P. J. McDermott2021-08-191-13/+0
| | | | This reverts commit 7a252a42c4ec1a0116f7eff5727afcda3c5aba22.
* char/enemy: Add collision avoidanceP. J. McDermott2021-08-191-0/+13
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* char/enemy: Add room for pointer in method declsP. J. McDermott2021-08-181-8/+8
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* char/enemy: Invert wall check logicP. J. McDermott2021-08-181-4/+6
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* char/enemy: Make a linked list of enemy charsP. J. McDermott2021-08-183-56/+54
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* Revert "game: Slow down on enemy collision"P. J. McDermott2021-08-181-6/+2
| | | | This reverts commit 74904bd7f54e63c1068a8165a71940866205dfbe.
* Revert "char/char: Add debugging info"P. J. McDermott2021-08-181-3/+0
| | | | This reverts commit 459c30627d9a2192d0f79280efaafc1d3a737be5.
* game: Slow down on enemy collisionP. J. McDermott2021-08-181-2/+6
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* char/char: Add debugging infoP. J. McDermott2021-08-181-0/+3
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