Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | char/enemy: Store allies array | P. J. McDermott | 2021-08-19 | 1 | -1/+2 |
| | | | | And fix variable name. | ||||
* | game: Separate player struct from enemies array | P. J. McDermott | 2021-08-19 | 1 | -13/+19 |
| | |||||
* | Revert "char/enemy: Make a linked list of enemy chars" | P. J. McDermott | 2021-08-19 | 1 | -24/+47 |
| | | | | This reverts commit b1fbb0b1c078e82a651181101fed9d6742164e0b. | ||||
* | char/enemy: Make a linked list of enemy chars | P. J. McDermott | 2021-08-18 | 1 | -47/+24 |
| | |||||
* | Revert "game: Slow down on enemy collision" | P. J. McDermott | 2021-08-18 | 1 | -6/+2 |
| | | | | This reverts commit 74904bd7f54e63c1068a8165a71940866205dfbe. | ||||
* | game: Slow down on enemy collision | P. J. McDermott | 2021-08-18 | 1 | -2/+6 |
| | |||||
* | char: Add collision detection/handling | P. J. McDermott | 2021-08-10 | 1 | -0/+7 |
| | |||||
* | game: Create multiple enemies | P. J. McDermott | 2021-08-10 | 1 | -34/+58 |
| | |||||
* | char/enemy: New character | P. J. McDermott | 2021-08-08 | 1 | -0/+10 |
| | |||||
* | char: New "class", absorbing player | P. J. McDermott | 2021-08-08 | 1 | -8/+8 |
| | |||||
* | game: Add win condition | P. J. McDermott | 2021-08-08 | 1 | -14/+41 |
| | |||||
* | maze: Optionally hide unseen walls | P. J. McDermott | 2021-08-08 | 1 | -1/+1 |
| | |||||
* | game: Implement fog of war | P. J. McDermott | 2021-08-08 | 1 | -2/+73 |
| | |||||
* | player: Implement (renders just a dot so far) | P. J. McDermott | 2021-08-08 | 1 | -0/+13 |
| | |||||
* | game: Add timer | P. J. McDermott | 2021-08-07 | 1 | -4/+33 |
| | |||||
* | game: Poll for events | P. J. McDermott | 2021-08-07 | 1 | -19/+39 |
| | |||||
* | menu, game: Rename macros | P. J. McDermott | 2021-08-07 | 1 | -3/+3 |
| | |||||
* | game: New screen | P. J. McDermott | 2021-08-07 | 1 | -0/+148 |