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* game: Separate player struct from enemies arrayP. J. McDermott2021-08-191-13/+19
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* Revert "char/enemy: Make a linked list of enemy chars"P. J. McDermott2021-08-191-24/+47
| | | | This reverts commit b1fbb0b1c078e82a651181101fed9d6742164e0b.
* char/enemy: Make a linked list of enemy charsP. J. McDermott2021-08-181-47/+24
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* Revert "game: Slow down on enemy collision"P. J. McDermott2021-08-181-6/+2
| | | | This reverts commit 74904bd7f54e63c1068a8165a71940866205dfbe.
* game: Slow down on enemy collisionP. J. McDermott2021-08-181-2/+6
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* char: Add collision detection/handlingP. J. McDermott2021-08-101-0/+7
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* game: Create multiple enemiesP. J. McDermott2021-08-101-34/+58
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* char/enemy: New characterP. J. McDermott2021-08-081-0/+10
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* char: New "class", absorbing playerP. J. McDermott2021-08-081-8/+8
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* game: Add win conditionP. J. McDermott2021-08-081-14/+41
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* maze: Optionally hide unseen wallsP. J. McDermott2021-08-081-1/+1
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* game: Implement fog of warP. J. McDermott2021-08-081-2/+73
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* player: Implement (renders just a dot so far)P. J. McDermott2021-08-081-0/+13
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* game: Add timerP. J. McDermott2021-08-071-4/+33
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* game: Poll for eventsP. J. McDermott2021-08-071-19/+39
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* menu, game: Rename macrosP. J. McDermott2021-08-071-3/+3
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* game: New screenP. J. McDermott2021-08-071-0/+148