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* char/enemy: New characterP. J. McDermott2021-08-085-0/+170
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* char/player: Prune #include directivesP. J. McDermott2021-08-081-4/+1
| | | | And re-align assignments.
* char: Notify update method if completed stepP. J. McDermott2021-08-083-3/+5
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* char: New "class", absorbing playerP. J. McDermott2021-08-088-427/+563
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* player: Remove unnecessary functionP. J. McDermott2021-08-081-10/+4
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* game: Add win conditionP. J. McDermott2021-08-081-14/+41
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* player: Reveal mapP. J. McDermott2021-08-081-2/+21
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* maze: Optionally hide unseen wallsP. J. McDermott2021-08-084-8/+74
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* game: Implement fog of warP. J. McDermott2021-08-082-2/+77
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* player: Add vector getterP. J. McDermott2021-08-082-0/+20
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* player: Fix eyes maskingP. J. McDermott2021-08-081-2/+2
| | | | Wow.
* player: Don't spin 270 degreesP. J. McDermott2021-08-081-1/+8
| | | | Turning from left to up spins 270 degrees. Make it 90 degrees.
* player: Fix face turningP. J. McDermott2021-08-081-19/+37
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* player: Add eyes (WIP)P. J. McDermott2021-08-082-0/+67
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* player: Add smileP. J. McDermott2021-08-082-11/+66
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* player: Render circleP. J. McDermott2021-08-082-10/+43
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* player: Implement (renders just a dot so far)P. J. McDermott2021-08-085-0/+274
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* game: Add timerP. J. McDermott2021-08-071-4/+33
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* tk: Make text widget optionally staticP. J. McDermott2021-08-073-10/+24
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* menu: Generate new seed after each gameP. J. McDermott2021-08-071-10/+24
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* menu: Save seed bufferP. J. McDermott2021-08-071-6/+9
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* tk: Add text widget value setterP. J. McDermott2021-08-072-0/+19
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* tk: Prevent buffer overrun in text constructorP. J. McDermott2021-08-071-1/+5
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* game: Poll for eventsP. J. McDermott2021-08-071-19/+39
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* tk: Add submit callback to check, radio, and textP. J. McDermott2021-08-075-17/+35
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* menu, game: Rename macrosP. J. McDermott2021-08-073-43/+43
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* game: New screenP. J. McDermott2021-08-074-16/+191
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* tk: Fix box positioningP. J. McDermott2021-08-071-2/+2
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* tk: Add window origin coordinatesP. J. McDermott2021-08-073-5/+9
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* menu: Improve quit handling; free strings earlierP. J. McDermott2021-08-071-14/+14
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* menu: Handle escape keyP. J. McDermott2021-08-071-0/+7
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* menu: Log game infoP. J. McDermott2021-08-071-0/+5
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* menu: Replace switch with arrayP. J. McDermott2021-08-071-13/+4
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* build: Fix out-of-tree font buildingP. J. McDermott2021-08-071-4/+5
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* splash: Rename to menuP. J. McDermott2021-08-074-50/+48
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* splash, tk: Clarify and standardize function ptrsP. J. McDermott2021-08-072-5/+6
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* splash: Make callbacks usefulP. J. McDermott2021-08-071-29/+57
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* tk: Fix text insertionP. J. McDermott2021-08-061-0/+3
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* tk: Add text widget event callbackP. J. McDermott2021-08-063-21/+44
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* tk: Handle text inputP. J. McDermott2021-08-063-3/+31
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* tk: Move text texture updating codeP. J. McDermott2021-08-061-3/+4
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* tk: Handle zero-width text renderingP. J. McDermott2021-08-061-4/+10
| | | | | | Fixes: ERROR: Couldn't create surface: Text has zero width
* tk: Handle Backspace and Delete keys in textP. J. McDermott2021-08-061-0/+20
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* tk: Handle Home and End keys in text widgetP. J. McDermott2021-08-061-0/+6
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* tk: Maintain static text input buffersP. J. McDermott2021-08-061-14/+24
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* tk: Add (de)focus methodsP. J. McDermott2021-08-067-0/+73
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* tk: Implement text cursor movementP. J. McDermott2021-08-061-1/+20
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* tk: Add radio key handlingP. J. McDermott2021-08-061-2/+38
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* tk: Add button key handlingP. J. McDermott2021-08-061-1/+15
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* tk: Add check key handlingP. J. McDermott2021-08-061-1/+16
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