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-rw-r--r--src/char.h9
-rw-r--r--src/char/enemy.c10
2 files changed, 14 insertions, 5 deletions
diff --git a/src/char.h b/src/char.h
index 42320ee..3e0e0ab 100644
--- a/src/char.h
+++ b/src/char.h
@@ -35,9 +35,6 @@ void
mf_char_get_vector(struct mf_char *c, int *x, int *y, int *travel,
int *dx, int *dy);
-void
-mf_player_key_event(struct mf_char *c, SDL_Event *e);
-
int
mf_char_update(struct mf_char *c);
@@ -47,4 +44,10 @@ mf_char_render(struct mf_char *c, SDL_Renderer *renderer);
void
mf_char_destroy(struct mf_char **c_c);
+void
+mf_player_key_event(struct mf_char *c, SDL_Event *e);
+
+void
+mf_enemy_random_jump(struct mf_char *c, int maze_size);
+
#endif /* MF_CHAR_H */
diff --git a/src/char/enemy.c b/src/char/enemy.c
index ca6d8e1..82cc16b 100644
--- a/src/char/enemy.c
+++ b/src/char/enemy.c
@@ -142,8 +142,7 @@ mf_enemy_new(struct mf_maze *maze, int cell_width, int maze_size)
while (c->cur_x < maze_size * MF_ENEMY_MIN_DIST &&
c->cur_y < maze_size * MF_ENEMY_MIN_DIST) {
- c->cur_x = rand() / (RAND_MAX / maze_size);
- c->cur_y = rand() / (RAND_MAX / maze_size);
+ mf_enemy_random_jump(c, maze_size);
}
c->cur_dir = MF_CHAR_DIR_N_;
@@ -152,3 +151,10 @@ mf_enemy_new(struct mf_maze *maze, int cell_width, int maze_size)
return c;
}
+
+void
+mf_enemy_random_jump(struct mf_char *c, int maze_size)
+{
+ c->cur_x = rand() / (RAND_MAX / maze_size);
+ c->cur_y = rand() / (RAND_MAX / maze_size);
+}