diff options
-rw-r--r-- | src/char/enemy.c | 53 |
1 files changed, 27 insertions, 26 deletions
diff --git a/src/char/enemy.c b/src/char/enemy.c index 8bb2c4e..1e03567 100644 --- a/src/char/enemy.c +++ b/src/char/enemy.c @@ -178,8 +178,6 @@ mf_enemy_new(struct mf_maze *maze, int cell_width, int maze_size, { struct mf_char *c; struct mf_enemy *e; - int collide; - int i; mf_char_init(c, e, enemy); @@ -206,39 +204,42 @@ mf_enemy_new(struct mf_maze *maze, int cell_width, int maze_size, c->eyes_color.r = MF_COLOR_EEYE_R, c->eyes_color.g = MF_COLOR_EEYE_G; c->eyes_color.b = MF_COLOR_EEYE_B, c->eyes_color.a = MF_COLOR_EEYE_A; - do { - collide = SDL_FALSE; - if (c->cur_x < maze_size * MF_ENEMY_MIN_DIST && - c->cur_y < maze_size * MF_ENEMY_MIN_DIST) { - collide = SDL_TRUE; - } else { - for (i = 0; i < num_allies; ++i) { - if (allies[i] != NULL && - c->cur_x == allies[i]->cur_x && - c->cur_y == allies[i]->cur_y) { - collide = SDL_TRUE; - } - } - } - if (collide == SDL_TRUE) { - mf_enemy_random_jump(c, maze_size); - } - } while (collide == SDL_TRUE); + e->num_allies = num_allies; + e->allies = allies; + e->waiting = SDL_FALSE; + + mf_enemy_random_jump(c, maze_size); c->cur_dir = MF_CHAR_DIR_N_; _mf_enemy_step(c); c->cur_dir = c->new_dir; - e->num_allies = num_allies; - e->allies = allies; - e->waiting = SDL_FALSE; - return c; } void mf_enemy_random_jump(struct mf_char *c, int maze_size) { - c->cur_x = rand() / (RAND_MAX / maze_size); - c->cur_y = rand() / (RAND_MAX / maze_size); + struct mf_enemy *e = (struct mf_enemy *) c; + int collide; + int i; + + collide = SDL_FALSE; + if (c->cur_x < maze_size * MF_ENEMY_MIN_DIST && + c->cur_y < maze_size * MF_ENEMY_MIN_DIST) { + collide = SDL_TRUE; + } else { + for (i = 0; i < e->num_allies; ++i) { + if (e->allies[i] != NULL && + c->cur_x == e->allies[i]->cur_x && + c->cur_y == e->allies[i]->cur_y) { + collide = SDL_TRUE; + } + } + } + if (collide == SDL_TRUE) { + c->cur_x = rand() / (RAND_MAX / maze_size); + c->cur_y = rand() / (RAND_MAX / maze_size); + mf_enemy_random_jump(c, maze_size); + } } |