/* * Copyright (C) 2021 P. J. McDermott * * This file is part of Dodge Balls * * Dodge Balls is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dodge Balls is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Dodge Balls. If not, see . */ #ifndef DB_TILESET_H_ #define DB_TILESET_H_ #include struct db_tileset; struct db_tileset *db_tileset_new(const char *game_id, const char *file, int firstgid, int tilewidth, int tileheight, struct db_tileset *prev); int db_tileset_tilecount (struct db_tileset *tileset) __attribute__((__pure__)); int db_tileset_columns (struct db_tileset *tileset) __attribute__((__pure__)); int db_tileset_firstgid (struct db_tileset *tileset) __attribute__((__pure__)); struct db_tileset *db_tileset_next(struct db_tileset *tileset) __attribute__((__pure__)); SDL_Texture *db_tileset_texture(struct db_tileset *tileset, SDL_Renderer *renderer); #endif /* DB_TILESET_H_ */