/*
* Copyright (C) 2021 P. J. McDermott
*
* This file is part of Dodge Balls
*
* Dodge Balls is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dodge Balls is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Dodge Balls. If not, see .
*/
#ifndef DB_TILESET_H_
#define DB_TILESET_H_
#include
struct db_tileset;
struct db_tileset *db_tileset_new(const char *game_id, const char *file,
int firstgid, struct db_tileset *prev);
int db_tileset_tilewidth (struct db_tileset *tileset) __attribute__((__pure__));
int db_tileset_tileheight(struct db_tileset *tileset) __attribute__((__pure__));
int db_tileset_tilecount (struct db_tileset *tileset) __attribute__((__pure__));
int db_tileset_columns (struct db_tileset *tileset) __attribute__((__pure__));
int db_tileset_firstgid (struct db_tileset *tileset) __attribute__((__pure__));
struct db_tileset *db_tileset_next(struct db_tileset *tileset)
__attribute__((__pure__));
SDL_Texture *db_tileset_texture(struct db_tileset *tileset,
SDL_Renderer *renderer);
#endif /* DB_TILESET_H_ */