/* * Copyright (C) 2021 P. J. McDermott * * This file is part of Dodge Balls * * Dodge Balls is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dodge Balls is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Dodge Balls. If not, see . */ #ifndef DB_TILESET_H_ #define DB_TILESET_H_ #include struct db_tileset; struct db_tileset *db_tileset_new(const char *game_id, const char *file, int firstgid, int tilewidth, int tileheight, struct db_tileset *prev); SDL_bool db_tile_player_collides(struct db_tileset *tileset, int gid) __attribute__((__pure__)); SDL_bool db_tile_ball_collides(struct db_tileset *tileset, int gid) __attribute__((__pure__)); int db_tile_render(struct db_tileset *tileset, SDL_Renderer *renderer, int gid, SDL_Rect *dstrect); #endif /* DB_TILESET_H_ */