/*
* Copyright (C) 2021 P. J. McDermott
*
* This file is part of Dodge Balls
*
* Dodge Balls is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dodge Balls is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Dodge Balls. If not, see .
*/
#include
#include
#include
#include
#include
#include
#include "main.h"
#include "output.h"
static const char *_db_games_dir;
static const char *_db_fonts_dir;
static SDL_Window *_db_window;
static SDL_Renderer *_db_renderer;
static SDL_Texture *_db_texture;
static void
_db_find_dirs(char *program_name)
{
char *program_dir;
program_dir = realpath(dirname(program_name), NULL);
if (strcmp(program_dir, ABS_BUILDDIR) == 0) {
/* Running in place */
_db_games_dir = ABS_BUILDDIR "/games";
_db_fonts_dir = ABS_BUILDDIR "/fonts";
} else {
/* Running from installation */
_db_games_dir = GAMESDIR;
_db_fonts_dir = FONTSDIR;
}
free(program_dir);
}
static int
_db_init(void)
{
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
db_err("Failed to initialize SDL (%s)", SDL_GetError());
return -1;
}
if (TTF_Init() < 0) {
db_err("Failed to initialize SDL_ttf (%s)", TTF_GetError());
return -1;
}
_db_window = SDL_CreateWindow("Dodge Balls",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
640, 480, 0);
if (_db_window == NULL) {
db_err("Failed to create window (%s)", SDL_GetError());
SDL_Quit();
return -1;
}
_db_renderer = SDL_CreateRenderer(_db_window, -1, 0);
if (_db_renderer == NULL) {
db_err("Failed to create renderer (%s)", SDL_GetError());
SDL_DestroyWindow(_db_window);
SDL_Quit();
return -1;
}
_db_texture = SDL_CreateTexture(_db_renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STATIC, 640, 480);
if (_db_texture == NULL) {
db_err("Failed to create texture (%s)", SDL_GetError());
SDL_DestroyRenderer(_db_renderer);
SDL_DestroyWindow(_db_window);
SDL_Quit();
return -1;
}
SDL_DisableScreenSaver();
return 0;
}
static void
_db_quit(void)
{
SDL_EnableScreenSaver();
SDL_DestroyTexture(_db_texture);
SDL_DestroyRenderer(_db_renderer);
SDL_DestroyWindow(_db_window);
TTF_Quit();
SDL_Quit();
}
const char *
db_get_games_dir(void)
{
return _db_games_dir;
}
const char *
db_get_fonts_dir(void)
{
return _db_fonts_dir;
}
SDL_Window *
db_get_window(void)
{
return _db_window;
}
SDL_Renderer *
db_get_renderer(void)
{
return _db_renderer;
}
SDL_Texture *
db_get_texture(void)
{
return _db_texture;
}
int
main(int argc, char *argv[])
{
/* Find data directories */
_db_find_dirs(argv[0]);
/* Initialize SDL libraries */
if (_db_init() < 0) {
return EXIT_FAILURE;
}
db_main_menu();
/* Quit SDL libraries */
_db_quit();
return EXIT_SUCCESS;
}