/*
* Copyright (C) 2021 P. J. McDermott
*
* This file is part of Dodge Balls
*
* Dodge Balls is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dodge Balls is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Dodge Balls. If not, see .
*/
#include
#include
#include
#include
#include
#include
#include "game.h"
#include "output.h"
static void
_db_find_dirs(char *program_name,
const char **games_dir, const char **fonts_dir)
{
char *program_dir;
program_dir = realpath(dirname(program_name), NULL);
if (strcmp(program_dir, ABS_BUILDDIR) == 0) {
/* Running in place */
*games_dir = ABS_BUILDDIR "/games";
*fonts_dir = ABS_BUILDDIR "/fonts";
} else {
/* Running from installation */
*games_dir = GAMESDIR;
*fonts_dir = FONTSDIR;
}
free(program_dir);
}
static int
_db_init(SDL_Window **window, SDL_Renderer **renderer, SDL_Texture **texture)
{
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
db_err("Failed to initialize SDL (%s)", SDL_GetError());
return -1;
}
if (TTF_Init() < 0) {
db_err("Failed to initialize SDL_ttf (%s)", TTF_GetError());
return -1;
}
*window = SDL_CreateWindow("Dodge Balls",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
640, 480, 0);
if (*window == NULL) {
db_err("Failed to create window (%s)", SDL_GetError());
SDL_Quit();
return -1;
}
*renderer = SDL_CreateRenderer(*window, -1, 0);
if (*renderer == NULL) {
db_err("Failed to create renderer (%s)", SDL_GetError());
SDL_DestroyWindow(*window);
SDL_Quit();
return -1;
}
*texture = SDL_CreateTexture(*renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_TARGET, 640, 480);
if (*texture == NULL) {
db_err("Failed to create texture (%s)", SDL_GetError());
SDL_DestroyRenderer(*renderer);
SDL_DestroyWindow(*window);
SDL_Quit();
return -1;
}
SDL_DisableScreenSaver();
return 0;
}
static void
_db_quit(SDL_Window *window, SDL_Renderer *renderer, SDL_Texture *texture)
{
SDL_EnableScreenSaver();
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
TTF_Quit();
SDL_Quit();
}
int
main(int argc, char *argv[])
{
const char *games_dir;
const char *fonts_dir;
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
struct db_game **games;
int n;
int i;
/* Find data directories */
_db_find_dirs(argv[0], &games_dir, &fonts_dir);
/* Initialize SDL libraries */
if (_db_init(&window, &renderer, &texture) < 0) {
return EXIT_FAILURE;
}
/* Find games */
n = db_games_find(games_dir, &games);
if (n > 0) {
printf("%d games:\n", n);
for (i = 0; i < n; ++i) {
printf("\t%s - %s\n", db_game_get_name(games[i]),
db_game_get_desc(games[i]));
db_game_free(games[i]);
}
free(games);
}
SDL_SetRenderDrawColor(renderer, 0x7F, 0x7F, 0x7F, 0xFF);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_Delay(1000);
/* Quit SDL libraries */
_db_quit(window, renderer, texture);
return EXIT_SUCCESS;
}