/*
* Copyright (C) 2021 P. J. McDermott
*
* This file is part of Dodge Balls
*
* Dodge Balls is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dodge Balls is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Dodge Balls. If not, see .
*/
#include
#include
#include
#include "collision.h"
#include "defs.h"
#include "dirs.h"
#include "game.h"
#include "help.h"
#include "main-menu.h"
#include "output.h"
#include "util.h"
static int _db_main_menu_quit;
struct _db_main_menu_button {
SDL_Texture *texture_text;
SDL_Texture *texture_over;
SDL_Rect rect;
struct _db_main_menu_button *u;
struct _db_main_menu_button *d;
struct _db_main_menu_button *l;
struct _db_main_menu_button *r;
struct _db_main_menu_button *p;
struct _db_main_menu_button *n;
int (*action)(void *, void *);
void *user_data_1;
void *user_data_2;
};
static SDL_Texture *
_db_main_menu_text(TTF_Font *font, const char *text, SDL_Color *color,
int width, SDL_Renderer *renderer, SDL_Rect *rect)
{
SDL_Surface *surface;
SDL_Texture *texture;
surface = TTF_RenderText_Blended_Wrapped(font, text, *color, width);
if (surface == NULL) {
db_err("Failed to create surface (%s)", TTF_GetError());
return NULL;
}
texture = SDL_CreateTextureFromSurface(renderer, surface);
if (texture == NULL) {
db_err("Failed to create texture (%s)", SDL_GetError());
return NULL;
}
rect->w = surface->w;
rect->h = surface->h;
SDL_FreeSurface(surface);
return texture;
}
static int
_db_main_menu_action_help(void *user_data_1,
void *user_data_2 __attribute__((__unused__)))
{
SDL_Window *window;
window = user_data_1;
return db_help(window);
}
static int
_db_main_menu_action_quit(void *user_data_1 __attribute__((__unused__)),
void *user_data_2 __attribute__((__unused__)))
{
_db_main_menu_quit = 1;
return 0;
}
static int
_db_main_menu_action_game(void *user_data_1, void *user_data_2)
{
SDL_Renderer *renderer;
struct db_game *game;
renderer = user_data_1;
game = user_data_2;
db_dbg("Loading game \"%s\"", db_game_get_name(game));
return db_game_play(renderer, game);
}
int
db_main_menu(SDL_Window *window)
{
const char *games_dir;
char *font_path;
SDL_Renderer *renderer;
SDL_Color text_color;
SDL_Color over_color;
SDL_Rect dest_rect;
TTF_Font *font;
SDL_Texture *texture_title;
struct db_game **games;
int n;
struct _db_main_menu_button **buttons;
char *name_desc;
int i;
struct _db_main_menu_button *active;
SDL_Event event;
games_dir = db_get_games_dir();
font_path = db_strcat(db_get_fonts_dir(), "/UbuntuTitling-Bold.ttf");
renderer = SDL_GetRenderer(window);
if (renderer == NULL) {
db_err("Failed to get renderer (%s)", SDL_GetError());
return -1;
}
text_color.r = DB_COLOR_FORE_R;
text_color.g = DB_COLOR_FORE_G;
text_color.b = DB_COLOR_FORE_B;
text_color.a = DB_COLOR_FORE_A;
over_color.r = DB_COLOR_ACTV_R;
over_color.g = DB_COLOR_ACTV_G;
over_color.b = DB_COLOR_ACTV_B;
over_color.a = DB_COLOR_ACTV_A;
/* Render title text */
font = TTF_OpenFont(font_path, DB_FONT_TITLE_SIZE);
if (font == NULL) {
db_err("Failed to open font (%s)", TTF_GetError());
free(font_path);
return -1;
}
texture_title = _db_main_menu_text(font, "Dodge Balls", &text_color, 0,
renderer, &dest_rect);
if (texture_title == NULL) {
goto err;
}
dest_rect.x = DB_WINDOW_P;
dest_rect.y = DB_WINDOW_P;
TTF_CloseFont(font);
font = TTF_OpenFont(font_path, DB_FONT_TEXT_SIZE);
if (font == NULL) {
db_err("Failed to open font (%s)", TTF_GetError());
free(font_path);
return -1;
}
/* Find games */
games = NULL;
n = db_games_find(games_dir, &games);
buttons = calloc(n + 2, sizeof(*buttons));
if (buttons == NULL) {
db_err("Failed to allocate memory");
goto err;
}
/* Render help button */
buttons[0] = malloc(sizeof(**buttons));
if (buttons[0] == NULL) {
db_err("Failed to allocate memory");
goto err;
}
buttons[0]->texture_text = _db_main_menu_text(font, "How to Play",
&text_color, 0, renderer, &buttons[0]->rect);
if (buttons[0]->texture_text == NULL) {
goto err;
}
buttons[0]->texture_over = _db_main_menu_text(font, "How to Play",
&over_color, 0, renderer, &buttons[0]->rect);
if (buttons[0]->texture_over == NULL) {
goto err;
}
buttons[0]->rect.x = DB_WINDOW_W - DB_WINDOW_P - buttons[0]->rect.w;
buttons[0]->rect.y = DB_WINDOW_P;
buttons[0]->action = &_db_main_menu_action_help;
buttons[0]->user_data_1 = window;
buttons[0]->user_data_2 = NULL;
/* Render quit button */
buttons[1] = malloc(sizeof(**buttons));
if (buttons[1] == NULL) {
db_err("Failed to allocate memory");
goto err;
}
buttons[1]->texture_text = _db_main_menu_text(font, "Quit",
&text_color, 0, renderer, &buttons[1]->rect);
if (buttons[1]->texture_text == NULL) {
goto err;
}
buttons[1]->texture_over = _db_main_menu_text(font, "Quit",
&over_color, 0, renderer, &buttons[1]->rect);
if (buttons[1]->texture_over == NULL) {
goto err;
}
buttons[1]->rect.x = DB_WINDOW_W - DB_WINDOW_P - buttons[1]->rect.w;
buttons[1]->rect.y = DB_WINDOW_P + DB_FONT_TEXT_SIZE + DB_MARGIN;
buttons[1]->action = &_db_main_menu_action_quit;
buttons[1]->user_data_1 = NULL;
buttons[1]->user_data_2 = NULL;
/* Render game buttons */
buttons[1]->n = buttons[0]; /* Quit button link (may change below) */
for (i = 0; i < n; ++i) {
buttons[i + 2] = malloc(sizeof(**buttons));
if (buttons[i + 2] == NULL) {
db_err("Failed to allocate memory");
goto err;
}
name_desc = malloc((strlen(db_game_get_name(games[i])) +
strlen(db_game_get_desc(games[i])) + 2)
* sizeof(*name_desc));
if (name_desc == NULL) {
db_err("Failed to allocate memory");
goto err;
}
sprintf(name_desc, "%s\n%s", db_game_get_name(games[i]),
db_game_get_desc(games[i]));
buttons[i + 2]->rect.x = DB_WINDOW_P;
buttons[i + 2]->rect.y = DB_WINDOW_P + DB_FONT_TITLE_SIZE +
DB_MARGIN + (DB_FONT_TEXT_SIZE * 2 + DB_MARGIN) * i;
buttons[i + 2]->texture_text = _db_main_menu_text(font,
name_desc, &text_color,
DB_WINDOW_W - DB_WINDOW_P * 2, renderer,
&buttons[i + 2]->rect);
if (buttons[i + 2]->texture_text == NULL) {
free(name_desc);
goto err;
}
buttons[i + 2]->texture_over = _db_main_menu_text(font,
name_desc, &over_color,
DB_WINDOW_W - DB_WINDOW_P * 2, renderer,
&buttons[i + 2]->rect);
free(name_desc);
if (buttons[i + 2]->texture_over == NULL) {
goto err;
}
if (i > 0) {
buttons[i + 2]->u = buttons[i + 1];
buttons[i + 1]->d = buttons[i + 2];
}
buttons[i + 2]->l = NULL;
buttons[i + 2]->r = buttons[0];
buttons[i + 2]->p = buttons[i + 1];
buttons[i + 1]->n = buttons[i + 2];
buttons[i + 2]->action = &_db_main_menu_action_game;
buttons[i + 2]->user_data_1 = renderer;
buttons[i + 2]->user_data_2 = games[i];
}
if (n > 0) {
buttons[2]->u = NULL;
buttons[n + 1]->d = NULL;
buttons[i + 1]->n = buttons[0];
}
/* Help button links */
buttons[0]->u = NULL;
buttons[0]->d = buttons[1];
if (n > 0) {
buttons[0]->l = buttons[2];
} else {
buttons[0]->l = NULL;
}
buttons[0]->r = NULL;
buttons[0]->p = buttons[1 + n];
buttons[0]->n = buttons[1];
/* Quit button links */
buttons[1]->u = buttons[0];
buttons[1]->d = NULL;
if (n > 0) {
buttons[1]->l = buttons[2];
} else {
buttons[1]->l = NULL;
}
buttons[1]->r = NULL;
buttons[1]->p = buttons[0];
if (n > 0) {
active = buttons[2];
} else {
active = buttons[1];
}
_db_main_menu_quit = 0;
while (SDL_WaitEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
_db_main_menu_quit = 1;
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_UP:
if (active->u != NULL) {
active = active->u;
}
break;
case SDLK_DOWN:
if (active->d != NULL) {
active = active->d;
}
break;
case SDLK_LEFT:
if (active->l != NULL) {
active = active->l;
}
break;
case SDLK_RIGHT:
if (active->r != NULL) {
active = active->r;
}
break;
case SDLK_TAB:
if (event.key.keysym.mod &
KMOD_SHIFT) {
if (active->p != NULL) {
active =
active->p;
}
} else {
if (active->n != NULL) {
active =
active->n;
}
}
break;
case SDLK_RETURN:
case SDLK_KP_ENTER:
if (active->action(active->
user_data_1,
active->
user_data_2)
!= 0)
{
_db_main_menu_quit = 2;
}
break;
default:
break;
}
break;
case SDL_MOUSEMOTION:
if (event.motion.state != 0) {
break;
}
for (i = 0; i < n + 2; ++i) {
if (db_pt_in_rect(event.motion.x,
event.motion.y,
&buttons[i]->rect))
{
active = buttons[i];
break;
}
}
break;
case SDL_MOUSEBUTTONUP:
if (event.button.button != SDL_BUTTON_LEFT) {
break;
}
if (db_pt_in_rect(event.button.x,
event.button.y,
&active->rect)) {
if (active->action(active->user_data_1,
active->
user_data_2) !=
0) {
_db_main_menu_quit = 2;
}
}
break;
default:
break;
}
if (_db_main_menu_quit > 0) {
break;
}
SDL_SetRenderDrawColor(renderer,
DB_COLOR_BACK_R, DB_COLOR_BACK_G,
DB_COLOR_BACK_B, DB_COLOR_BACK_A);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture_title, NULL, &dest_rect);
for (i = 0; i < n + 2; ++i) {
if (buttons[i] == active) {
SDL_RenderCopy(renderer,
buttons[i]->texture_over, NULL,
&buttons[i]->rect);
} else {
SDL_RenderCopy(renderer,
buttons[i]->texture_text, NULL,
&buttons[i]->rect);
}
}
SDL_RenderPresent(renderer);
}
err:
free(font_path);
TTF_CloseFont(font);
SDL_DestroyTexture(texture_title);
return _db_main_menu_quit - 1;
}