/* * Copyright (C) 2021 P. J. McDermott * * This file is part of Dodge Balls * * Dodge Balls is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dodge Balls is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Dodge Balls. If not, see . */ #ifndef DB_LEVEL_H_ #define DB_LEVEL_H_ #include struct db_level; struct db_level *db_level_new(const char *game_id, const char *level_id, struct db_level *prev); int db_level_play(SDL_Renderer *renderer, struct db_level *level); struct db_level *db_level_next(struct db_level *level) __attribute__((__pure__)); #endif /* DB_LEVEL_H_ */