/*
* Copyright (C) 2021 P. J. McDermott
*
* This file is part of Dodge Balls
*
* Dodge Balls is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dodge Balls is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Dodge Balls. If not, see .
*/
#include
#include
#include "defs.h"
#include "level.h"
#include "map.h"
#include "output.h"
struct db_level {
char *game_id;
char *level_id;
struct db_level *next;
};
struct db_level *
db_level_new(const char *game_id, const char *level_id, struct db_level *prev)
{
struct db_level *level;
level = calloc(1, sizeof(*level));
if (level == NULL) {
db_err("Failed to allocate memory");
return NULL;
}
level->game_id = strdup(game_id);
if (level->game_id == NULL) {
db_err("Failed to allocate memory");
free(level);
return NULL;
}
level->level_id = strdup(level_id);
if (level->level_id == NULL) {
db_err("Failed to allocate memory");
free(level->game_id);
free(level);
return NULL;
}
if (prev != NULL) {
prev->next = level;
}
return level;
}
int
db_level_play(SDL_Renderer *renderer, struct db_level *level)
{
struct db_map *map;
SDL_Texture *map_texture;
db_dbg("Playing %s/%s", level->game_id, level->level_id);
map = db_map_new(level->game_id, level->level_id);
if (map == NULL) {
return -1;
}
map_texture = db_map_render(map, renderer);
if (SDL_SetRenderDrawColor(renderer,
DB_COLOR_BACK_R, DB_COLOR_BACK_G,
DB_COLOR_BACK_B, DB_COLOR_BACK_A) != 0) {
db_err("Failed to set drawing color (%s)", SDL_GetError());
return -1;
}
if (SDL_RenderClear(renderer) != 0) {
db_err("Failed to clear screen (%s)", SDL_GetError());
return -1;
}
if (SDL_RenderCopy(renderer, map_texture, NULL, NULL) != 0) {
db_err("Failed to copy texture (%s)", SDL_GetError());
return -1;
}
SDL_RenderPresent(renderer);
SDL_Delay(1000);
return 0;
}