/*
 * Copyright (C) 2021  P. J. McDermott
 *
 * This file is part of Dodge Balls
 *
 * Dodge Balls is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Dodge Balls is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Dodge Balls.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef DB_GAME_H_
#define DB_GAME_H_

#include <SDL.h>

struct db_game;

int db_games_find(const char *games_dir, struct db_game ***games);
const char *db_game_get_name(struct db_game *game)
	__attribute__((__pure__));
const char *db_game_get_desc(struct db_game *game)
	__attribute__((__pure__));
int db_game_play(SDL_Renderer *renderer, struct db_game *game);
void db_game_free(struct db_game *game);

#endif  /* DB_GAME_H_ */