/* * Copyright (C) 2021 P. J. McDermott * * This file is part of Dodge Balls * * Dodge Balls is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dodge Balls is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Dodge Balls. If not, see . */ #include #include #include #include "game.h" #include "output.h" static int _db_game_is_dir(const struct dirent *entry) { return (entry->d_type == DT_DIR && entry->d_name[0] != '.'); } int db_games_find(char ***games) { struct dirent **entries; int n; int i; n = scandir("games", &entries, &_db_game_is_dir, alphasort); *games = calloc(n, sizeof(**games)); if (*games == NULL) { db_err("Failed to allocate memory"); return -1; } for (i = 0; i < n; ++i) { (*games)[i] = strdup(entries[i]->d_name); free(entries[i]); } free(entries); return n; }