/*
* Copyright (C) 2013, 2021 P. J. McDermott
*
* This file is part of Dodge Balls
*
* Dodge Balls is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dodge Balls is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Dodge Balls. If not, see .
*/
#include
#include
#include
#include
#include
#include "game.h"
#include "locale.h"
#include "output.h"
#include "xml.h"
struct db_game {
char *id;
int best_name_match;
int best_desc_match;
char *name;
char *desc;
enum {
DB_GAME_XML_PARSING_NAME,
DB_GAME_XML_PARSING_DESCRIPTION,
} xml_parsing;
};
static int
_db_game_is_dir(const struct dirent *entry)
{
return (entry->d_type == DT_DIR && entry->d_name[0] != '.');
}
static void XMLCALL
_db_game_xml_invalid_end(void *pv, const char *name)
{
XML_Parser p;
db_dbg(" %s> (invalid)", name);
p = (XML_Parser) pv;
db_xml_unexpected_end_tag(p, name, "");
}
static void XMLCALL
_db_game_xml_invalid_start(void *pv, const char *name,
const char **attr __attribute__((__unused__)))
{
XML_Parser p;
db_dbg(" <%s> (invalid)", name);
p = (XML_Parser) pv;
db_xml_node_push(p, NULL, _db_game_xml_invalid_start,
_db_game_xml_invalid_end, NULL);
}
static void XMLCALL
_db_game_xml_cdata(void *pv, const char *s, int len)
{
XML_Parser p;
struct db_game *game;
char **data;
char *s_z;
char *s_z_trimmed;
char *s_z_trimmed_end;
char *old_data;
p = (XML_Parser) pv;
game = db_xml_node_peek(p);
if (game->xml_parsing == DB_GAME_XML_PARSING_NAME) {
data = &game->name;
} else {
data = &game->desc;
}
s_z = s_z_trimmed = strndup(s, len);
while(isspace(*s_z_trimmed)) {
++s_z_trimmed;
--len;
}
if (*s_z_trimmed == '\0') {
db_dbg(" (null)");
free(s_z);
return;
}
s_z_trimmed_end = s_z_trimmed + len - 1;
while (s_z_trimmed_end > s_z_trimmed && isspace(*s_z_trimmed_end)) {
--s_z_trimmed_end;
}
*(s_z_trimmed_end + 1) = '\0';
db_dbg(" %s", s_z_trimmed);
if (*data != NULL && **data != '\0') {
old_data = *data;
sprintf(*data, "%s %s", *data, strdup(s_z_trimmed));
free(old_data);
} else {
*data = strdup(s_z_trimmed);
}
free(s_z);
}
static void XMLCALL
_db_game_xml_name_end(void *pv, const char *name)
{
XML_Parser p;
db_dbg(" %s> (name)", name);
p = (XML_Parser) pv;
if (db_xml_check_tag(name, "name")) {
db_xml_node_pop(p);
} else {
db_xml_unexpected_end_tag(p, name, "name");
}
}
static void XMLCALL
_db_game_xml_description_end(void *pv, const char *name)
{
XML_Parser p;
db_dbg(" %s> (description)", name);
p = (XML_Parser) pv;
if (db_xml_check_tag(name, "description")) {
db_xml_node_pop(p);
} else {
db_xml_unexpected_end_tag(p, name, "description");
}
}
static void XMLCALL
_db_game_xml_level_end(void *pv, const char *name)
{
XML_Parser p;
db_dbg(" %s> (level)", name);
p = (XML_Parser) pv;
if (db_xml_check_tag(name, "level")) {
db_xml_node_pop(p);
} else {
db_xml_unexpected_end_tag(p, name, "level");
}
}
static void XMLCALL
_db_game_xml_levels_el_start(void *pv, const char *name, const char **attr)
{
XML_Parser p;
struct db_game *game;
char *id;
db_dbg(" <%s> (levels child)", name);
p = (XML_Parser) pv;
game = db_xml_node_peek(p);
if (db_xml_check_tag(name, "level")) {
id = NULL;
db_xml_get_string_attr(p, attr, "id", &id, 1);
if (id == NULL) {
return;
}
db_dbg(" id=\"%s\"", id);
/* TODO */
free(id);
db_xml_node_push(p, game, _db_game_xml_invalid_start,
_db_game_xml_level_end, NULL);
} else {
db_xml_unexpected_start_tag(p, name, "level");
}
}
static void XMLCALL
_db_game_xml_levels_end(void *pv, const char *name)
{
XML_Parser p;
db_dbg(" %s> (levels)", name);
p = (XML_Parser) pv;
if (db_xml_check_tag(name, "levels")) {
db_xml_node_pop(p);
} else {
db_xml_unexpected_end_tag(p, name, "levels");
}
}
static void XMLCALL
_db_game_xml_game_el_start(void *pv, const char *name, const char **attr)
{
XML_Parser p;
struct db_game *game;
char *lang;
int match;
db_dbg(" <%s> (game child)", name);
p = (XML_Parser) pv;
game = db_xml_node_peek(p);
if (db_xml_check_tag(name, "name")) {
lang = NULL;
db_xml_get_string_attr(p, attr, "lang", &lang, 1);
if (lang == NULL) {
return;
}
db_dbg(" lang=\"%s\"", lang);
match = db_locale_match(lang);
if (match > game->best_name_match) {
game->best_name_match = match;
goto name_ok;
}
db_xml_node_push(p, game, _db_game_xml_invalid_start,
_db_game_xml_name_end,
NULL);
goto name_err;
name_ok:
if (game->name != NULL) {
free(game->name);
game->name = NULL;
}
game->xml_parsing = DB_GAME_XML_PARSING_NAME;
db_xml_node_push(p, game, _db_game_xml_invalid_start,
_db_game_xml_name_end,
_db_game_xml_cdata);
name_err:
free(lang);
} else if (db_xml_check_tag(name, "description")) {
lang = NULL;
db_xml_get_string_attr(p, attr, "lang", &lang, 1);
if (lang == NULL) {
return;
}
db_dbg(" lang=\"%s\"", lang);
match = db_locale_match(lang);
if (match > game->best_desc_match) {
game->best_name_match = match;
goto desc_ok;
}
db_xml_node_push(p, game, _db_game_xml_invalid_start,
_db_game_xml_description_end,
NULL);
goto desc_err;
desc_ok:
if (game->desc != NULL) {
free(game->desc);
game->desc = NULL;
}
game->xml_parsing = DB_GAME_XML_PARSING_DESCRIPTION;
db_xml_node_push(p, game, _db_game_xml_invalid_start,
_db_game_xml_description_end,
_db_game_xml_cdata);
desc_err:
free(lang);
} else if (db_xml_check_tag(name, "levels")) {
db_xml_node_push(p, game, _db_game_xml_levels_el_start,
_db_game_xml_levels_end, NULL);
} else {
db_xml_unexpected_start_tag(p, name,
"name, description, or levels");
}
}
static void XMLCALL
_db_game_xml_game_end(void *pv, const char *name)
{
XML_Parser p;
db_dbg(" %s> (game)", name);
p = (XML_Parser) pv;
if (db_xml_check_tag(name, "game")) {
db_xml_node_pop(p);
} else {
db_xml_unexpected_end_tag(p, name, "game");
}
}
static void XMLCALL
_db_game_xml_game_start(void *pv, const char *name,
const char **attr __attribute__((__unused__)))
{
XML_Parser p;
struct db_game *game;
db_dbg(" <%s> (game)", name);
p = (XML_Parser) pv;
game = db_xml_node_peek(p);
if (db_xml_check_tag(name, "game")) {
db_xml_node_push(p, game, _db_game_xml_game_el_start,
_db_game_xml_game_end, NULL);
} else {
db_xml_unexpected_start_tag(p, name, "game");
}
}
static int
_db_game_read_info(const char *games_dir, const char *name,
struct db_game *game)
{
XML_Parser p;
char *path;
FILE *fp;
void *buf;
size_t len;
enum XML_Status status;
game->id = strdup(name);
if (game->id == NULL) {
return -1;
}
p = XML_ParserCreate(NULL);
if (p == NULL) {
return -1;
}
XML_UseParserAsHandlerArg(p);
db_xml_node_push(p, game,
_db_game_xml_game_start, _db_game_xml_invalid_end,
NULL);
path = calloc(strlen(games_dir) + 1 + strlen(name) +
strlen("/game.xml") + 1, sizeof(*path));
sprintf(path, "%s/%s/game.xml", games_dir, name);
if (path == NULL) {
db_xml_node_pop(p);
XML_ParserFree(p);
free(path);
return -1;
}
fp = fopen(path, "rb");
if (fp == NULL) {
db_xml_node_pop(p);
XML_ParserFree(p);
free(path);
return -1;
}
buf = XML_GetBuffer(p, 8192);
if (buf == NULL) {
db_xml_node_pop(p);
XML_ParserFree(p);
free(path);
fclose(fp);
return -1;
}
db_dbg("Parsing <%s>:", path);
free(path);
while (!feof(fp)) {
len = fread(buf, 1, 8192, fp);
status = XML_ParseBuffer(p, len, feof(fp));
if (status == XML_STATUS_OK) {
continue;
}
db_err("Failed to parse game information (%s)",
XML_ErrorString(XML_GetErrorCode(p)));
db_xml_node_pop(p);
XML_ParserFree(p);
fclose(fp);
return -1;
}
db_dbg("Parsing done");
db_xml_node_pop(p);
XML_ParserFree(p);
fclose(fp);
return 0;
}
int
db_games_find(const char *games_dir, struct db_game ***games)
{
struct dirent **entries;
int n;
int i;
n = scandir(games_dir, &entries, &_db_game_is_dir, alphasort);
if (n < 0) {
db_err("Failed to scan games directory");
return -1;
} else if (n == 0) {
return 0;
}
*games = calloc(n, sizeof(**games));
if (*games == NULL) {
db_err("Failed to allocate memory");
return -1;
}
for (i = 0; i < n; ++i) {
(*games)[i] = calloc(1, sizeof(***games));
if ((*games)[i] == NULL || _db_game_read_info(games_dir,
entries[i]->d_name, (*games)[i]) < 0) {
db_err("Failed to get game information");
while (--i >= 0) {
db_game_free((*games)[i]);
}
free(*games);
return -1;
}
free(entries[i]);
}
free(entries);
return n;
}
const char *
db_game_get_name(struct db_game *game)
{
return game->name;
}
const char *
db_game_get_desc(struct db_game *game)
{
return game->desc;
}
void
db_game_free(struct db_game *game)
{
if (game->id) {
free(game->id);
}
if (game->name) {
free(game->name);
}
if (game->desc) {
free(game->desc);
}
free(game);
}