/*
* Copyright (C) 2021 P. J. McDermott
*
* This file is part of Dodge Balls
*
* Dodge Balls is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dodge Balls is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Dodge Balls. If not, see .
*/
#include
#include
#include
#include "game.h"
#include "output.h"
static int
_db_game_is_dir(const struct dirent *entry)
{
return (entry->d_type == DT_DIR && entry->d_name[0] != '.');
}
int
db_games_find(char ***games)
{
struct dirent **entries;
int n;
int i;
n = scandir("games", &entries, &_db_game_is_dir, alphasort);
*games = calloc(n, sizeof(**games));
if (*games == NULL) {
db_err("Failed to allocate memory");
return -1;
}
for (i = 0; i < n; ++i) {
(*games)[i] = strdup(entries[i]->d_name);
free(entries[i]);
}
free(entries);
return n;
}