games_classicdir = $(gamesdir)/classic uninstall_dirs += $(games_classicdir) dist_games_classic_DATA = \ %reldir%/game.xml \ %reldir%/icon.tmx \ %reldir%/level01.tmx \ %reldir%/level02.tmx \ %reldir%/level03.tmx \ %reldir%/level04.tmx \ %reldir%/level05.tmx \ %reldir%/level06.tmx \ %reldir%/level07.tmx \ %reldir%/level08.tmx \ %reldir%/level09.tmx \ %reldir%/level10.tmx \ %reldir%/tileset.tsx dist_noinst_DATA = \ %reldir%/tileset.xcf nodist_games_classic_DATA = \ %reldir%/tileset.png CLEANFILES += \ $(nodist_games_classic_DATA) if OUT_OF_TREE CLEANFILES += \ $(dist_games_classic_DATA) endif # To run in place, the engine needs game data in the build directory, which may # be different from the source directory. $(dist_games_classic_DATA): %reldir%/$(am__dirstamp) $(AM_V_GEN)[ x"$(srcdir)" = x"$(builddir)" ] || \ $(LN_S) "$(abs_srcdir)/$@" "$@" CONFIG_CLEAN_FILES += %reldir%/$(am__dirstamp) %reldir%/$(am__dirstamp): @$(MKDIR_P) %reldir% @: > %reldir%/$(am__dirstamp)