From 008b6bfa3ea42619864db4d8bb0696921deb9bf6 Mon Sep 17 00:00:00 2001 From: P. J. McDermott Date: Thu, 25 Mar 2021 18:18:22 -0400 Subject: level: Get tilesets and objects from map --- (limited to 'src/level.c') diff --git a/src/level.c b/src/level.c index 0973003..efa566c 100644 --- a/src/level.c +++ b/src/level.c @@ -25,19 +25,19 @@ #include "output.h" struct db_level { - char *game_id; - char *level_id; - struct db_level *next; - int player_x; - int player_y; - int player_r; - int player_a; - int player_s; - int target_x; - int target_y; - int target_r; - struct db_ball *ball_head; - struct db_ball *ball_tail; + char *game_id; + char *level_id; + struct db_level *next; + struct db_tileset *tilesets; + int player_x; + int player_y; + int player_r; + int player_a; + int player_s; + int target_x; + int target_y; + int target_r; + struct db_ball *balls; }; struct db_level * @@ -86,6 +86,12 @@ db_level_play(SDL_Renderer *renderer, struct db_level *level) return -1; } map_texture = db_map_render(map, renderer); + level->tilesets = db_map_get_tilesets(map); + db_map_get_player(map, &level->player_x, &level->player_y, + &level->player_r); + db_map_get_target(map, &level->target_x, &level->target_y, + &level->target_r); + level->balls = db_map_get_balls(map); if (SDL_RenderClear(renderer) != 0) { db_err("Failed to clear screen (%s)", SDL_GetError()); -- cgit v0.9.1