From 7dfb6e4f7e63af05f04145a60448e7eddb4bd955 Mon Sep 17 00:00:00 2001 From: P. J. McDermott Date: Thu, 25 Mar 2021 19:20:03 -0400 Subject: level: Render player and target --- diff --git a/src/level.c b/src/level.c index 73f12a6..9febd7c 100644 --- a/src/level.c +++ b/src/level.c @@ -80,6 +80,7 @@ db_level_play(SDL_Renderer *renderer, struct db_level *level) { struct db_map *map; SDL_Texture *map_texture; + SDL_Rect dstrect; db_dbg("Playing %s/%s", level->game_id, level->level_id); @@ -103,6 +104,16 @@ db_level_play(SDL_Renderer *renderer, struct db_level *level) db_err("Failed to copy texture (%s)", SDL_GetError()); return -1; } + dstrect.x = level->player_x - level->player_r; + dstrect.y = level->player_y - level->player_r; + dstrect.w = level->player_r * 2; + dstrect.h = level->player_r * 2; + db_tile_render(level->tilesets, renderer, level->player_gid, &dstrect); + dstrect.x = level->target_x - level->target_r; + dstrect.y = level->target_y - level->target_r; + dstrect.w = level->target_r * 2; + dstrect.h = level->target_r * 2; + db_tile_render(level->tilesets, renderer, level->target_gid, &dstrect); db_balls_render(level->balls, renderer); SDL_RenderPresent(renderer); SDL_Delay(1000); -- cgit v0.9.1