Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | map: Add some sanity checks | P. J. McDermott | 2021-03-26 | 1 | -0/+10 |
| | |||||
* | map: Convert object speed from px/s to px/f | P. J. McDermott | 2021-03-26 | 1 | -1/+3 |
| | |||||
* | level: Set up event loop | P. J. McDermott | 2021-03-26 | 1 | -2/+30 |
| | |||||
* | map: Add framerate accessor | P. J. McDermott | 2021-03-26 | 2 | -0/+7 |
| | |||||
* | collision: Add rectangle/AABB collision functions | P. J. McDermott | 2021-03-26 | 2 | -0/+29 |
| | |||||
* | map: Set collision tile bit fields | P. J. McDermott | 2021-03-26 | 1 | -0/+43 |
| | |||||
* | map: Remove extra spaces in func var decls | P. J. McDermott | 2021-03-26 | 1 | -3/+3 |
| | |||||
* | tileset: Simplify rendering function logic a bit | P. J. McDermott | 2021-03-26 | 1 | -9/+3 |
| | |||||
* | tileset: Add collision functions | P. J. McDermott | 2021-03-26 | 2 | -2/+32 |
| | | | | And fix collision bit field setting. | ||||
* | tileset: Ensure there are no more than 32 tiles | P. J. McDermott | 2021-03-26 | 1 | -0/+5 |
| | |||||
* | level: Split rendering into new function | P. J. McDermott | 2021-03-25 | 1 | -25/+30 |
| | |||||
* | level: Render player and target | P. J. McDermott | 2021-03-25 | 1 | -0/+11 |
| | |||||
* | map: Save player and target GIDs | P. J. McDermott | 2021-03-25 | 3 | -18/+26 |
| | |||||
* | map: Set random angle for spinning balls | P. J. McDermott | 2021-03-25 | 1 | -0/+2 |
| | |||||
* | main: Seed RNG | P. J. McDermott | 2021-03-25 | 1 | -0/+3 |
| | |||||
* | map: Initialize all object members | P. J. McDermott | 2021-03-25 | 1 | -3/+7 |
| | |||||
* | ball: Position spinning ball | P. J. McDermott | 2021-03-25 | 1 | -2/+12 |
| | |||||
* | map: Fix object coordinates | P. J. McDermott | 2021-03-25 | 1 | -3/+3 |
| | |||||
* | ball: Render | P. J. McDermott | 2021-03-25 | 3 | -0/+21 |
| | |||||
* | ball: Add tilesets and gid members | P. J. McDermott | 2021-03-25 | 3 | -17/+25 |
| | |||||
* | ball: Convert loops to recursions | P. J. McDermott | 2021-03-25 | 1 | -22/+18 |
| | |||||
* | level: Get tilesets and objects from map | P. J. McDermott | 2021-03-25 | 1 | -13/+19 |
| | |||||
* | map: Add accessor functions | P. J. McDermott | 2021-03-25 | 2 | -56/+90 |
| | |||||
* | map: Parse and create objects | P. J. McDermott | 2021-03-25 | 1 | -2/+234 |
| | |||||
* | ball: Change data types | P. J. McDermott | 2021-03-25 | 2 | -7/+7 |
| | |||||
* | db_xml_get_bool_attr(): Fix dest assignment | P. J. McDermott | 2021-03-25 | 1 | -2/+2 |
| | |||||
* | db_xml_get_float_attr(): New function | P. J. McDermott | 2021-03-25 | 2 | -0/+22 |
| | |||||
* | ball: Add spin direction and radius | P. J. McDermott | 2021-03-25 | 2 | -7/+12 |
| | |||||
* | map: Use map background color | P. J. McDermott | 2021-03-25 | 2 | -7/+5 |
| | |||||
* | tileset: Wrap a long line | P. J. McDermott | 2021-03-25 | 1 | -1/+2 |
| | |||||
* | tileset: Fix format type issue | P. J. McDermott | 2021-03-25 | 1 | -1/+1 |
| | |||||
* | map: Move tile rendering to tileset | P. J. McDermott | 2021-03-25 | 3 | -74/+46 |
| | |||||
* | map: Set rects in fewer lines | P. J. McDermott | 2021-03-25 | 1 | -10/+6 |
| | |||||
* | map: Set layer rect in outer loop | P. J. McDermott | 2021-03-25 | 1 | -12/+12 |
| | |||||
* | tileset: Ensure tile size matches map's | P. J. McDermott | 2021-03-25 | 3 | -33/+26 |
| | |||||
* | level: Add object members to struct | P. J. McDermott | 2021-03-25 | 1 | -0/+11 |
| | |||||
* | ball: New functions | P. J. McDermott | 2021-03-25 | 3 | -0/+131 |
| | |||||
* | collision: Add circle-circle functions | P. J. McDermott | 2021-03-25 | 2 | -1/+31 |
| | | | | Also fix missing #include and mark db_pt_in_rect() pure. | ||||
* | game: Play ALL the levels | P. J. McDermott | 2021-03-24 | 3 | -1/+18 |
| | |||||
* | map: Fix map size | P. J. McDermott | 2021-03-24 | 1 | -2/+5 |
| | | | | And add SDL_RenderCopy() dstrect size to debugging output. | ||||
* | map: Copy the tileset texture to the layer texture | P. J. McDermott | 2021-03-24 | 3 | -16/+17 |
| | | | | Not the layer texture to the layer texture. That's just stupid. | ||||
* | map: Clear texture and handle render copy errors | P. J. McDermott | 2021-03-24 | 1 | -4/+16 |
| | |||||
* | map: Fix layer rect math | P. J. McDermott | 2021-03-24 | 1 | -2/+2 |
| | |||||
* | level: Render map | P. J. McDermott | 2021-03-24 | 1 | -1/+19 |
| | |||||
* | main-menu: Fix game action renderer argument | P. J. McDermott | 2021-03-24 | 1 | -1/+1 |
| | |||||
* | map: Render layer(s) | P. J. McDermott | 2021-03-24 | 2 | -0/+91 |
| | |||||
* | texture: Add accessor and texture creation funcs | P. J. McDermott | 2021-03-24 | 2 | -0/+54 |
| | |||||
* | map: Parse layer data | P. J. McDermott | 2021-03-23 | 1 | -14/+181 |
| | |||||
* | db_decompress(): New function, from boukengine | P. J. McDermott | 2021-03-23 | 3 | -0/+106 |
| | |||||
* | db_base64_decode(): New function, from boukengine | P. J. McDermott | 2021-03-23 | 3 | -0/+110 |
| |