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* map: Save player and target GIDsP. J. McDermott2021-03-251-14/+20
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* map: Set random angle for spinning ballsP. J. McDermott2021-03-251-0/+2
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* map: Initialize all object membersP. J. McDermott2021-03-251-3/+7
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* map: Fix object coordinatesP. J. McDermott2021-03-251-3/+3
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* ball: Add tilesets and gid membersP. J. McDermott2021-03-251-0/+1
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* map: Add accessor functionsP. J. McDermott2021-03-251-56/+83
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* map: Parse and create objectsP. J. McDermott2021-03-251-2/+234
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* map: Use map background colorP. J. McDermott2021-03-251-0/+5
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* map: Move tile rendering to tilesetP. J. McDermott2021-03-251-41/+1
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* map: Set rects in fewer linesP. J. McDermott2021-03-251-10/+6
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* map: Set layer rect in outer loopP. J. McDermott2021-03-251-12/+12
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* tileset: Ensure tile size matches map'sP. J. McDermott2021-03-251-10/+6
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* map: Fix map sizeP. J. McDermott2021-03-241-2/+5
| | | | And add SDL_RenderCopy() dstrect size to debugging output.
* map: Copy the tileset texture to the layer textureP. J. McDermott2021-03-241-10/+7
| | | | Not the layer texture to the layer texture. That's just stupid.
* map: Clear texture and handle render copy errorsP. J. McDermott2021-03-241-4/+16
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* map: Fix layer rect mathP. J. McDermott2021-03-241-2/+2
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* map: Render layer(s)P. J. McDermott2021-03-241-0/+88
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* map: Parse layer dataP. J. McDermott2021-03-231-14/+181
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* db_tileset_new(): New functionP. J. McDermott2021-03-221-9/+39
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* map: Parse <map> childrenP. J. McDermott2021-03-211-3/+149
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* map: Parse map attributesP. J. McDermott2021-03-211-4/+67
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* map: Don't stop parsing on invalid end tagP. J. McDermott2021-03-201-1/+1
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* db_map_new(): New functionP. J. McDermott2021-03-201-0/+191