Commit message (Collapse) | Author | Age | Files | Lines | |
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* | ball: Add map member | P. J. McDermott | 2021-03-27 | 1 | -1/+5 |
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* | ball: Fix floating-point remainder arithmetic | P. J. McDermott | 2021-03-27 | 1 | -1/+1 |
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* | ball: Bounce balls off each other | P. J. McDermott | 2021-03-27 | 1 | -1/+11 |
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* | collision: s/int/double/ in circle-circle funcs | P. J. McDermott | 2021-03-27 | 1 | -2/+2 |
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* | ball: Don't collide spinning balls with others | P. J. McDermott | 2021-03-27 | 1 | -5/+9 |
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* | ball, map: Convert to left-hand rule | P. J. McDermott | 2021-03-27 | 1 | -3/+3 |
| | | | | | The SDL coordinate system has a negative orientation (the positive y-axis points down). It's easier to not fight it. | ||||
* | ball: Move straight balls | P. J. McDermott | 2021-03-26 | 1 | -0/+2 |
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* | ball: Initialize other ball in collision loop | P. J. McDermott | 2021-03-26 | 1 | -1/+1 |
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* | ball: Move spinning balls | P. J. McDermott | 2021-03-26 | 1 | -0/+17 |
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* | ball: Position spinning ball | P. J. McDermott | 2021-03-25 | 1 | -2/+12 |
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* | ball: Render | P. J. McDermott | 2021-03-25 | 1 | -0/+19 |
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* | ball: Add tilesets and gid members | P. J. McDermott | 2021-03-25 | 1 | -16/+21 |
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* | ball: Convert loops to recursions | P. J. McDermott | 2021-03-25 | 1 | -22/+18 |
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* | ball: Change data types | P. J. McDermott | 2021-03-25 | 1 | -6/+6 |
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* | ball: Add spin direction and radius | P. J. McDermott | 2021-03-25 | 1 | -6/+11 |
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* | ball: New functions | P. J. McDermott | 2021-03-25 | 1 | -0/+97 |