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-rw-r--r--src/main-menu.c43
1 files changed, 42 insertions, 1 deletions
diff --git a/src/main-menu.c b/src/main-menu.c
index e4349d5..f6398e8 100644
--- a/src/main-menu.c
+++ b/src/main-menu.c
@@ -64,6 +64,10 @@ db_main_menu(void)
SDL_Rect dest_rect;
TTF_Font *font;
SDL_Texture *texture_title;
+ SDL_Texture *texture_help_text;
+ SDL_Texture *texture_help_over;
+ SDL_Texture *texture_quit_text;
+ SDL_Texture *texture_quit_over;
struct db_game **games;
int n;
char *name_desc;
@@ -90,6 +94,12 @@ db_main_menu(void)
over_color.b = 0xFF;
over_color.a = 0xFF;
+ n = 0;
+ texture_help_text = NULL;
+ texture_help_over = NULL;
+ texture_quit_text = NULL;
+ texture_quit_over = NULL;
+
/* Render title text */
font = TTF_OpenFont(font_path, 48);
if (font == NULL) {
@@ -100,7 +110,6 @@ db_main_menu(void)
texture_title = _db_main_menu_text(font, "Dodge Balls", &text_color, 0,
renderer, &dest_rect);
if (texture_title == NULL) {
- n = 0;
goto err;
}
dest_rect.x = 16;
@@ -116,6 +125,34 @@ db_main_menu(void)
return;
}
+ texture_help_text = _db_main_menu_text(font, "How to Play", &text_color,
+ 0, renderer, &dest_rect);
+ if (texture_help_text == NULL) {
+ goto err;
+ }
+ texture_help_over = _db_main_menu_text(font, "How to Play", &over_color,
+ 0, renderer, &dest_rect);
+ if (texture_help_over == NULL) {
+ goto err;
+ }
+ dest_rect.x = 640 - 16 - dest_rect.w;
+ dest_rect.y = 16;
+ SDL_RenderCopy(renderer, texture_help_text, NULL, &dest_rect);
+
+ texture_quit_text = _db_main_menu_text(font, "Quit", &text_color,
+ 0, renderer, &dest_rect);
+ if (texture_quit_text == NULL) {
+ goto err;
+ }
+ texture_quit_over = _db_main_menu_text(font, "Quit", &over_color,
+ 0, renderer, &dest_rect);
+ if (texture_quit_over == NULL) {
+ goto err;
+ }
+ dest_rect.x = 640 - 16 - dest_rect.w;
+ dest_rect.y = 48;
+ SDL_RenderCopy(renderer, texture_quit_text, NULL, &dest_rect);
+
/* Find games */
n = db_games_find(games_dir, &games);
if (n > 0) {
@@ -171,4 +208,8 @@ db_main_menu(void)
}
free(font_path);
TTF_CloseFont(font);
+ SDL_DestroyTexture(texture_help_text);
+ SDL_DestroyTexture(texture_help_over);
+ SDL_DestroyTexture(texture_quit_text);
+ SDL_DestroyTexture(texture_quit_over);
}